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Intel

Submission + - Microsoft Bans Its Own License (computerworlduk.com)

c0lo writes: The rules for Microsoft's Windows Phone Marketplace appear to mean that even Microsoft's own MS-RL open source license is banned. "Windows Phone Marketplace Application Provider Agreement defines in section 1l an "Excluded License":

"oeExcluded License" means any license requiring, as a condition of use, modification and/or distribution of the software subject to the license, that the software or other software combined and/or distributed with it be (i) disclosed or distributed in source code form; (ii) licensed for the purpose of making derivative works; or (iii) redistributable at no charge.

That includes, remarkably, Microsoft's own OSI-approved Microsoft Reciprocal License and possibly even the Microsoft Public License, according to one legal expert.

TFA also asserts that Nokia should worry about it. And, by-the-way, Intel's CEO is on the opinion that Nokia should have gone Android instead of MS... in the light of the above, I tend to agree.

Comment Re:Or was it a hole in a badly designed game? (Score 1) 613

As you point out, this happens all the time and not always to the detriment of gameplay.

One super-famous example is the quake series. For some reason (perhaps to allow more effective dodging), characters can move more quickly side-to-side than they can forwards and backwards. An unintended consequence of this was strafe jumping, one of the game's most fun features.

Good developers recognise what their playerbase enjoys and what makes a game fun. The rumour is that John Carmack even tried to remove strafe jumping from quake, because players looked stupid, jumping around like rabbits.

Comment Re:Sooner than you think (Score 1) 144

I want a game for life, not for the life of the company authorising my use.

This will be made a moot point by the forced obsolescence practiced since forever by the industry. They want, and have always wanted to exact precise control over the entire channel end-to-end.

It's a wet dream for these businesses to be able to almost completely guarantee that no consumer can buy or sell games second-hand. It's only because they had no other viable method of distribution that you've been permitted to take home a physical product up till now.
Those in charge of these businesses absolutely want you to only be able to play old games by their gracious say-so and through their marvellous Virtual Portal®. At a price, of course and only as long as they deem it profitable. It's software as a service and it's horrid.

Even PCs are not immune from this. It is not easy to play DirectX games from the 90s on current platforms and it's not going to get any easier with all the dialing home and DRM employed in modern games.
They are closing a loop-hole and they can't wait.

Comment Re:Thanks EA! (Score 1) 439

Same here. People that grow up playing and enjoying games do not become top-level executives for giant game publishers like EA.

These are business men. This guy's title is 'Label President', which should tell you all you need to know. The majority of people in those roles arrive there from similar positions in other industries, like entertainment.

What they know about actual games is mostly provided to them by consumer research reports, questionnaires and marketing analysts. There are exceptions, but I am generalising.

The result? Ridiculous statements like these in TFA, DRM up the wazzoo and hilariously bad shitware repeated ad nauseum every 12-18 months.

Comment He'll be missed (Score 1) 167

Lt. Frank Drebin: Hector Savage. From Detroit. Ex-boxer. His real name was Joey Chicago.
Ed Hocken: Oh, yeah. He fought under the name of Kid Minneapolis.
Nordberg: I saw Kid Minneapolis fight once. In Cincinnati.
Lt. Frank Drebin: No you're thinking of Kid New York. He fought out of Philly.
Ed Hocken: He was killed in the ring in Houston. By Tex Colorado. You know, the Arizona Assassin.
Nordberg: Yeah, from Dakota. I don't remember it was North or South.
Lt. Frank Drebin: North! South Dakota was his brother. From West Virginia.
Ed Hocken: You sure know your boxing.
Lt. Frank Drebin: Well, all I know is never bet on the white guy.

Comment Re:Jedi Knight and Quake (Score 1) 518

No voice chat

Q3 had/has no voice chat. What's your point?

no option to privately host a game?

Subscribers can set up private games. Sure, you don't host the server from your computer, but who cares? You're getting the benefits of proper server infrastructure hosting your game.

No mod support or custom maps?

If you want obscure maps and mods, no-one is stopping you playing Q3. Or QW or Q2 for that matter. Some people just want a level playing field and lots of opponents. id have already ported many top maps from Q3A, CPMA, Threewave and RA3 on top of the QL ones. There's Freezetag, Instagib and CA in place of RA3; by far the most popular mods.

No gore?!

Oh noes! Really, all I hear is bellyaching.

Comment Re:Jedi Knight and Quake (Score 1) 518

Furthermore, a proper remake of Quake III Arena would also be very fitting. Not much would need to change gameplay wise, but the graphics could benefit from an overhaul... perhaps do it more in the style of the old Generations Arena mod? :)

This is never going to happen whilst Quake Live is around. Frankly, it would tank horribly because most of the community wouldn't want it. Who plays Q3 for the graphics?

id already put in the effort bringing QL visuals up to snuff with modern shader support and post processing effects and most players switch it all off.

Comment Re:I don't blame them (Score 1) 315

I don't blame them for not branching out into other as it seems as though the audience doesn't care too much about anything new and wants more of the same. That might not be healthy for the industry, but why should a company invest massive amounts in flashy graphics, new tech, and marketing for something that's probably going to flop when they can just push out something using the same engine as their last game, reuse some of the art assets, and have an install base that will probably pick it up without a huge marketing push? If there's money to be made in something new, someone will make it, even if it's not the established players.

This is it. Avid gamers often have tunnel vision on this topic. Everyone has a finite number of hours per week to use for leasure. The majority of players do not play 5 hours each day.

Many modern western games update rather than innovate. To enthusiasts this is painfully obvious, but when you only spend 3 hours a week playing, it's not so apparent. So, the games still sell and the companies continue on with Halo IX.

Comment Re:TFS is confusing (Score 1) 1066

And those who want perfect copies can just buy the bluray. Me? I'm OK with 1080p h264 encodes, I can't see any difference and they take up less space.

If you're watching a Blu-Ray, you're quite possibly watching a "1080p h264 encode" anyway. If you mean an x264 re-encode at much lower bitrate, then fine. Depending on the content, the spec of your display, your viewing distance not to mention your eyes, there may be little or no discernible difference to you. You'd probably also be fine with upscaled NTSC or PAL.

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