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Comment Re:Each user gets 18 quintillion addresses? (Score 1) 214

Home users don't need a /48 (which is 1024x bigger than a /64). It would be nice if they did allow for subnets , and gave home users at least a /62 (room for 4 subnets). But very few home users would use such a feature.

A /64 allows for more devices connected to your home subnet than all the network interfaces ever built, or will be built in our lifetimes. There isn't any worry about it being "too small".

Comment DsLite is also being tested by Comcast... Ugh. (Score 1) 214

It is looking more and more like Comcast waited too long to do this, and will run out of IPv4 addresss before people can make the transition. Dual-stack still requires you to have an IPv4 address.

So they are also testing DsLite, a system where the home user only gets an IPv6 prefix, and no IPv4 address. This connects to a NAT64 router that allows you to get at IPv4 sites, by translating your IPv6 address into an IPv4 address.

NAT64 is an ugly solution, but ARIN will run out of IPv4 blocks to give Comcast and other ISPs by the end of the year.

Comment They also support 6RD and 6to4 (Score 1) 214

Comcast also supports 6RD and 6to4 servers, so even if you don't have dual-stack, you can get on the IPv6 bandwagon.

6to4 should "just work", but 6to4 itself has some known issues with some kinds of routing (the IPv6 prefix doesn't have a routable prefix, so not everyone you can see can see you).

Their 6RD servers are few and far between, and that gives bad performance, but it work correctly. You just need to configure your connection properly for 6RD to their 6RD border router.

Windows or Mac OSX directly connected to the internet should work fine. You shouldn't even need to configure anything.

If you have a home router, it probably doesn't support IPv6, but you might be able to use DD-WRT (www.dd-wrt.org) or other replacement firmware that does. I do this, and it works fine

Neither are as nice as native dual-stack, but Comcast has upgraded their equipment for it in only in a few cities,and it also requires your cable modem to be DOCSYS 3.0.

Overall, I have found right now that using HE's tunnelbroker is better for performance than Comcast's 6RD or 6to4.

Comment Re:Wow this is a bit onesided. (Score 1) 493

Wow... FOSS fanboys seem to think everything is bad unless it conforms to their way of thinking.

H.264 was a group of companies wanting to find a common standard they could all work towards. They found that many of the important concepts were patented, so they all agreed to license those patents, and make them super cheap for people to use.

Open Source? Sure, nice that it doesn't conflict with anyones copyrights. But, if it implements the same processes as the patented parts of h.264, it is in violation of those patents. I've looked, and I don't believe it's possible that they have an implementation that doesn't infringe on the patents.

Contribute code to H.264? Sure, anyone can write code to implement it, and share it if they want.

Use it in your software? Sure, for most uses, it's free, and you don't need to worry about patent infringement cases later.
Yes, large-scale use is an issue, but from what I see, that's for people that write encoders or distribution systems, not for the common case of decoders.\

H.264 is a published, standard, specification, like that for C, C++, Posix, etc. You can write software that conforms or not, up to you.
If you write software that infringes on patents, it doesn't matter if you looked at h.264 or not, the patents were already there before that standard existed. You still need to get a license or conform to license requirements.

p.s. Google doesn't indemnify you for patent infringement if you use WebM... If you get sued, it's up to you to prove WebM doesn't infringe.

Comment Re:It will prety much suck for quite some time. (Score 1) 320

IPv4 is just as much a "privacy nightmare"... You need a publicly addressable IPv4 address somewhere to receive packets from the internet. These addresses can be traced back to you. Sure, dynamic IP addresses change, but on broadband, they change rarely. And businesses have static IP addresses.

IPv6 at least has the benefit that people can't guess IP addresses on your local network (64-bits of device ID is a huge space). And with privacy enhanced IPv6 addresses, people can't get your permanent IP address at all

Privacy enhanced IPv6 addresses use a random number for the last 64-bits, and change constantly. They are used for outbound connections only, but prevent the site you are connecting to from remembering your IP address for future attacks.

But in the end, you must have a routable prefix (IPv6) or public IPv4 address associated with any connection, otherwise routing fails. And yes, that gives up some privacy, especially for home users, where you can trace activity back to specific people. rather that just "someone in this company".

Comment Re:It will prety much suck for quite some time. (Score 1) 320

Servers usually get a device number assigned manually, rather than using MAC address of the lan adapter (otherwise, a failed LAN adapter causes you real problems!).

So the last 64-bits is usually a small number, such as 1, 2, 3 etc.
that makes the IPv6 address a lot easier: 2001:db8:85a3::1

It's pretty easy to memorize your own prefix, so for machines on your own network, it isn't a problem

Comment Re:IPv6 of course (Score 1) 320

IPv6 machines all have to run in dual stack, which means they all need an IPv4 address, which means IPv6 is solving exactly zero problems

No, that isn't true at all. Two ways that solve this issue:

1) Use private address space for the IPv4 address, and have carrier-grade NAT.
2) IPv6 only hosts, connecting to a protocol conversion NAT that translates IPv6 addresses to IPv4 (again, at the carrier).

Either means P2P connections will have to be over the IPv6 link.

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