Do you develop on GitHub? You can keep using GitHub but automatically sync your GitHub releases to SourceForge quickly and easily with this tool so your projects have a backup location, and get your project in front of SourceForge's nearly 20 million monthly users. It takes less than a minute. Get new users downloading your project releases today!
BanjoTed writes "In a move to counter sales of pre-owned games, EA recently revealed DLC perks for those who buy new copies of Mass Effect 2 and Battlefield: Bad Company 2. Now, PlayStation platform holder Sony has jumped on the bandwagon with similar plans for the PSP's SOCOM: Fireteam Bravo 3. '[Players] will need to register their game online before they are able to access the multiplayer component of the title. UMD copies will use a redeemable code while the digital version will authenticate automatically in the background. Furthermore ... anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online."
Almir writes: Google's plans to bid for a portion of America's airwaves were dealt a blow last night when the Federal Communications Commission refused to approve two of the internet company's conditions. Google had said that it would match the $4.6 billion (£2.3 billion) reserve price set for a 700MHz licence, which could be used to provide wireless broadband internet access across the US from 2009, if the eventual winner was forced to meet four "open access" conditions.
However, two more controversial provisions put forward by Google, which would require the eventual licensee to sell access to its network on a wholesale basis to rivals and allow other parties physical access to infrastructure at realistic points, were not included.
Tech.Luver writes: "The newest landing page for Sen Tubes Stevens, CrooksAndLiars.com reports, with video, how Tubes Stevens lashes out at CNN reporter upon being asked about FBI raids:
?Can you understand English?! That?s the only statement I?m going to make.?"
Kenton Monterio writes: A group of independent programmers created a simple little 'Hello world' program that appears to be the first downloadable program created for the iPhone, bypassing Apple's "approved" method of developing software for the device which is applications hosted on Web sites and accessed through the iPhone's Web browser rather than its internal memory