Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×

Comment Re:Zuckerberg (Score 1) 391

A fine example of leadership with the whip instead of the incentive.

Should he ever be unable to make even as little as one payment, people are gone. You get what you give, especially when it comes to loyalty. My boss can expect me (and I'd wager pretty much everyone working there) to pull through if for whatever reason he should be unable to pay our wages for a month. Because we know that he'll do whatever he can to make sure that not only he can pay us again but we also want the company to survive.

With Zuckerberg it's probably more akin to "Ok, Marc, it's payday. You now spit out 30 Benjamins or 30 teeth, your call, but I get them damn right now".

Comment Re:Illegal, Not Undocumented. (Score 1) 391

So? We call "making war" "going on a peacekeeping mission" and "assassinating enemy leaders" "neutralizing insurgents".

Welcome to the wonderful world of the bullshit euphemisms. I'm just waiting to hear about "unwilling sperm recipients". Though I guess the feminist movement would cry bloody murder when we go and call rape victims that, so I guess we cannot become PC in that area.

Comment Re:The "death" is their own making (Score 1) 272

The game industry isn't. There is a very vibrant and very active (and actually rapidly growing) indie developer scene that now gains some speed especially since distributors like Steam found out that there's money in that kind of games. They dare to let you play their games the way you want to.

What's dying is self proclaimed AAA producers. Why bother jumping through their hoops when I can have better and cheaper games that I can play when I want and how long I want?

Comment Re:The "death" is their own making (Score 1) 272

Sorry, but no. What you describe is the classic expansion pack. Something that comes out a few months after the game itself launched, which might have been pondered by the makers but was eventually decided against for the "original" game, or something they came up with after the game was SO successful that the players were eager to get an expansion with new stories, units, puzzles, you name it.

What DLCs are is something that comes out shortly after the game is released, recently even right on day 1 (which begs the question why that qualifies as some kind of DLC at all, considering it could easily have been part of the game), are a planned and prepared part of the game (often tied into the original game tightly, even to the point where the game actually points towards the DLC, steers you towards it but then simply slaps a "insert coin here" in your face if you dare to actually think you could play the game you effin PAID FOR.

Comment The "death" is their own making (Score 4, Insightful) 272

There are various reasons why gamers start to turn away from those so precious "triple-A" titles.

1. Boring old game in a new cloth
I think I'm not the only one who is fed up with buying the same game over and over. Battlefield is no exception to that. Lemme guess, new weapons and a few new scenarios with a few new graphics and some shiny... else, same shit as last year. Still the same game modes, still the same problems with cheaters, still the same interface, still the same options; It is simply still the same game. Yes, people will buy it because it's the new one, it's the shiny one, and some of the killer bugs that bothered you the most in the previous games are finally fixed, which only begs the question why they existed in the first place and whether it would not have been much more feasible to simply fix them instead of ... oh silly me, how could you SELL the same game again?

2. DLC
Riiight, that way you can. The new magic of the gaming industry: DLC. Or, as I prefer to call it, "buying the last few chapters of the book extra". Because that's what DLC more and more turns into. You pay full price for a game only to find out that not only its addon, sorry, DLC was already planned, but it is actually an important part of the story which is not concluded before you bought at least 2 addons, turning a 50 bucks game into one that costed closer to 100, just to see the friggin' story of it, we're not talking about some additional storyline or actual addon content in the traditional sense, where a game is sold and if it's a success a "mission disc" gets released. These "addons", or rather, second part of the game, are already planned and developed before the game hits the stores. Your only hope is that the game bombs enough that you don't care about the end of the story.

And don't even hope that you could play multiplayer anywhere without the DLC, even if it's not part of the multiplayer game. Which leads us to

3. Planned obsolescence
With multiplayer servers being held firmly in the grasp of the game developers, and you having no chance to even play a local game, they dictate when and for how long you may play it, at least its multiplayer part, which happens to be the interesting part of those games. Rest assured, the moment the next version of the game comes out they'll turn off the old servers to force you to buy the next one (which is essentially the old one, but you can actually play multiplayer again...).

So if you wonder why people turn away from AAA titles, here is your reason. Indie games are cheaper, they offer more variety (because indies can actually dare producing anything but "tried" concepts), they usually offer complete games and they're by no means inferior to those AAA titles. They may lack a bit in graphics, but screw that, I take gameplay over shiny anytime!

Slashdot Top Deals

Math is like love -- a simple idea but it can get complicated. -- R. Drabek

Working...