Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
×

Comment Re:Huh. (Score 5, Insightful) 179

It’s not the SD card, and people stating otherwise are lying. That is part of my point.

I really wish you and that commodore64 kid would leave the Slashdot I know and love with your paranoid delusional trolling.

C:\android-sdk-windows\tools>adb shell
# find . -name *.jpg | grep -v -e customize -e contacts -e wallpaper -e DCIM | more ./sdcard/.footprints/thumbnails/1272099190529.jpg ./sdcard/.bookmark_thumb1/mcd0bb890.jpg ./sdcard/.bookmark_thumb1/scd0bb890.jpg ./sdcard/.bookmark_thumb1/m46bb1b3c.jpg ./sdcard/.bookmark_thumb1/s46bb1b3c.jpg ./sdcard/.bookmark_thumb1/mdabb3bb3.jpg ./sdcard/.bookmark_thumb1/sdabb3bb3.jpg ./sdcard/.bookmark_thumb1/m66c70c76.jpg ./sdcard/.bookmark_thumb1/s66c70c76.jpg

[snipped for brevity, more of the same follows]

the /emmc/ folder that's present on some Android devices (including the incredible) is a mount point for the internal eMMC storage. it's a bus for a type of embedded flash memory (like SDHC for removable cards).

when there's no SD card, the phone might choose to use this embedded storage (or might choose to use it for other reasons).. it's not really the same as the "internal storage" (which is wiped in a factory reset).

this is a simple oversight on the part of HTC and/or the Android team - not making it more obvious, on devices that have eMMC (very few models of which exist yet), that this is another persistent area of storage that needs to be treated like the SD card when it comes to privacy concerns.

there is no conspiracy here, just innocent mistakes in a massive contribution-driven software project.

Comment Re:Huh. (Score 1) 179

Wonder what those are used for?

Are they ever read? Sent anywhere? Are they permanent (always taking up space), or are they rotated out?

Is there any particular reason I should care?

They're used to make thumbnails for bookmarked pages (and maybe frequently-visited in some versions, I don't have access to >2.1 now.)

This is exactly like the start page in Chrome, where it shows thumbs of recent pages.. they're at an infinitely small resolution. The entire screen on the EVO is only 480x800px wide, and they cram like a 9-thumb grid in 50% of the screen.

I wish I could downmod this submission.

Comment Re:Sounds like a debug feature (Score 2) 179

>>>as you're typing them in, they show each letter for a second or so then it becomes an asterisk

No. They don't.

do you have his phone?

you're climbing up my "most obnoxiously narcissistic posters" list.

every android device i've used has exhibited this password-masking behavior. it's common for mobile devices with low-confidence keyboards.

see your parent post's sig, please.

Comment Re:Tune in a half-hour early... (Score 1) 170

H&R Block's mainframe system has computed that all of the the offers on Deal or No Deal are bunk, you're always statistically better off sticking with your case through most of the game... but they're still unsure whether you should take Howie's offer to switch your case with the last one left in the hands of the models.

That's interesting to me for a couple reasons.

I loathe that show. I'm not part of the anti-pop-TV brigade, I just find it incredibly boring. I tell my wife it's like watching someone throw dice against the wall for 42 minutes (DVR!), interspersed with crap dialogue.

Having admittedly never thought about the last two cases scenario (the one you started with, and a final model's case). I would have thought that the probability maths behind this would be pretty simple.. do you have a link for that H&R block conclusion? I'd find their reasoning for it being unclear interesting.

My math is as follows.

- You pick one of the [26] cases at the beginning. Instead of focusing on amounts let's call one a "winning" case (top prize), all the others losers.
- This means you have a 25/26 (P=0.96) chance of selecting a loser.
- If you open the 24 cases on the stage, and one remains in addition to the one you're holding, and you haven't 'cleared' (opened) the winning case.. you're now left with a 1/2 (P=.50) chance at picking the winner.

This is part of the reason the show bores the crap out of me. :)

Comment Re:Finally (Score 5, Funny) 241

And I'm still not interested in using any wifi device in a coffee shop. And not interested in drinking coffee either. Or hanging out with the sorts of people who hang out in coffee shops.

Sometimes it's nice to actually NOT be connected to the internet.

Thanks for sharing. I'll look for next week's post about you not watching TV.

Comment Re:iNelson (Score 1) 1217

IBM PS/2.

Ugh, IBM PC/2! PS/2 is the connectors, PC/2 was the overall product, PS/2 does not include a computer, it's just a connector. Or wait, are you saying they are going to stare at a PS/2 connector?

this is one of those classic mistake posts with an added arrogance bonus that will haunt that UID forever..

Comment Re:Solution? (Score 1) 1042

That isn't possible. Long term consumption is dependent on driving habits, maintenance routine (oil and tires), and the type of gas used. In places where E10 and winter specific gas is used there is less energy capacity per volume than normal straight gasoline.

I hope someone comes up with a way to solve these pesky math problems.

Comment Re:Losses? (Score 5, Insightful) 316

According to Wikipedia there's 129M DS units sold, and 60M PSP units sold.. that's $220 worth of pirated games for every handheld in the world. Keeping in mind that a lot of people bought multiple revisions of the DS, replacement units, units that aren't in use, and so on, it's probably more like $300-400 per handheld owner.

Sorry, but that number is completely ridiculous and not credible in any way whatsoever to anyone owning a calculator.

Piracy

Study Claims $41.5 Billion In Portable Game Piracy Losses Over Five Years 316

Gamasutra reports that Japan's Computer Entertainment Suppliers Association conducted a study to estimate the total amount of money lost to piracy on portable game consoles. The figure they arrived at? $41.5 billion from 2004 to 2009. Quoting: "CESA checked the download counts for the top 20 Japanese games at what it considers the top 114 piracy sites, recording those figures from 2004 to 2009. After calculating the total for handheld piracy in Japan with that method, the groups multiplied that number by four to reach the worldwide amount, presuming that Japan makes up 25 percent of the world's software market. CESA and Baba Lab did not take into account other popular distribution methods for pirated games like peer-to-peer sharing, so the groups admit that the actual figures for DS and PSP software piracy could be much higher than the ¥3.816 trillion amount the study found."

Comment Re:iAds (Score 1) 1184

Sounds reasonable enough to me. I'm a developer myself and I don't think I'll be doing it either. However, I could see people doing it as a way to put out a clearly-labeled free version to defray development costs and serve as a try-before-you-buy.

It depends on a lot of factors but at least it's an option and easy to add into an app if you want to give it a whirl.

This is how the Android market works (in a de facto, not policy sense) presently. I'm hardly putting up the Android market (it's terrible, IMO as someone who has an iPad and an Android phone to contrast with) as an example of it being done right, but I'm pointing out this is what the Android app developers have chosen to do when presented with the choices you're about to face as iOS developers.

Many non-free apps have two versions: Appname, Appname Free. Where the 'Free' generally implies ad-supported, if it's not outright labeled as having trial-esque limitations.

This works generally well, for me at least, as I find the ads wasteful (in loading time, CPU, etc. (I have unlimited data)). So if it's an app I use for more than a day or so I'll buy the premium version to support development and skip the ads.

I suspect this will translate over to the App Store in a similar way.

Comment Re:Crowd-sourcing (Score 1) 132

IN a 100 years, I hope the idea of 'work' is quint. Something done because that person want's it done. Not because they have to scrape a living from penitence the make from slopping burgers.

methinks you've been watching a little too much ST:TNG.

regardless of technological advances, there will always be work to be done that people would not do if it didn't advance their personal goals. (whether that is monetary wealth, land, survival, whatever)

Slashdot Top Deals

Intel CPUs are not defective, they just act that way. -- Henry Spencer

Working...