Comment Re:Successful game (Score 2) 352
I think Deus Ex's "choices" were better than most games, simply because you (or at least I) didn't realize they were choices. It took me probably two or three playthroughs to discover that Paul didn't have to die. A major NPC tells you to do something, you do it, right? The game can handle you disobeying it, and will actually reward you with a better outcome.
I think that's partly why DX stands up so well during repeat plays. It doesn't broadcast the choice points to you ("You're making a decision here! See how cool our game is, your decision will have ramifications!") so you're never quite certain that you've discovered all the possible options.