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Comment Re:Which go... (Score 1) 115

I like the proverb in your sig, but a slightly more idiomatic translation might be: "The nail that sticks out furthest gets hammered the most". The best sounding translation (to my ears) probably changes the original meaning slightly, but scans better in English: "The nail that sticks out furthest gets hammered hardest".

Comment Re:let go. (Score 0) 366

The far right hasn't changed so much: you are still obsessed with the color of people's skin and trying to divide the world into separate groups of us and them that you can control more easily. The uniform is not so well hidden under this "alt right" veneer of "respectability". You are still defined by what you hate.

Comment Re:move on (Score 4, Insightful) 366

Suddenly you seem well versed in the details of swedish rape cases, yet only a few posts ago you were parroting the well-trodden shit about the "rape capital" of the world. If all countries had sweden's level of reporting and definition of multiple offences then it is unlikely they would continue to have the highest stats. Either you suffer from "selective understanding" or you really need to troll harder.

Comment Re:Vive owner's thoughts on Rift vs Vive (Score 1) 141

The aliasing that I saw was kind of weird, could have been the earlier hardware or the software demo that was running on it. The "pixels" that were visible was not a regular grid of squares. They looked like a tessalating pattern, where each pixel in the image had a shape that looked like several smaller rectangles glued together. The overall effect was like looking at a textile "mesh" or a screendoor close up.

The other unit that I played with was a newer chinese unit (I forget the brand name). It had integrated eye tracking and more sophisticated software. In that unit the image just looked chunky - i.e. A regular pixel grid that was slightly out of focus. The effect was similar to rendering a lo-res image and upscaling it through a bicubic filter, although I guess the blurring was from a physical part of the system rather than a filtering step.

I'm looking forward to trying out the consumer units to see how they look.

Comment Re:Vive owner's thoughts on Rift vs Vive (Score 1) 141

I tried a rift at work last week (think it was DR2). The low quality shocked me, horrific lens distortion and chunky grating pixelation. People seem to have different tolerances for resolution, but I would say that it needs to double to be comfortable to use. At current resolutions it feels horrific.

Relative levels of quality between the rift and the vive are interesting: but the absolute level seems too low on this first generation (personal opinion obviously, YMMV). I'm still looking forward to trying Project Cars on a vive to see what it can do.

The head tracking was flawless on the systems that I've tried so far - immersion was spot on. But I'm surprised that resolution felt like such a deal breaker. It is probably adaption from switching to 4k panels at work and at home. Driving higher resolution at 90hz will probably take a couple of gfx card generations. I hope your early adoption tax gives it enough momentum to see what a 2nd or 3rd generation product looks like.

Comment Re:Overboard, Sad! (Score 1) 358

It could almost be a stereotype.

The guy that I'm thinking of had turned his bonus cheque into something fast and sporty. After a minor scrape with a truck he had blamed the car, the road and the other driver. A week later when lost it at a roundabout he didn't admit the reason straight away - but after a few beers it was gently teased out of him that it was just too much power for his level of skill. He traded it in for something much slower.

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