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Games

The Psychology of Achievement In Playing Games 80

A post on Pixel Poppers looks at the psychological underpinnings of the types of challenges offered by different game genres, and the effect those challenges have on determining which players find the games entertaining. Quoting: "To progress in an action game, the player has to improve, which is by no means guaranteed — but to progress in an RPG, the characters have to improve, which is inevitable. ... It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform — to demonstrate their talent or intellect. Others see them as opportunities to master — to improve their skill or knowledge. Say you take a person with a performance orientation ('Paul') and a person with a mastery orientation ('Matt'). Give them each an easy puzzle, and they will both do well. Paul will complete it quickly and smile proudly at how well he performed. Matt will complete it quickly and be satisfied that he has mastered the skill involved. Now give them each a difficult puzzle. Paul will jump in gamely, but it will soon become clear he cannot overcome it as impressively as he did the last one. The opportunity to show off has disappeared, and Paul will lose interest and give up. Matt, on the other hand, when stymied, will push harder. His early failure means there's still something to be learned here, and he will persevere until he does so and solves the puzzle."
Image

Jetman Attempts Intercontinental Flight 140

Last year we ran the story of Yves Rossy and his DIY jetwings. Yves spent $190,000 and countless hours building a set of jet-powered wings which he used to cross the English Channel. Rossy's next goal is to cross the Strait of Gibraltar, from Tangier in Morocco and Tarifa on the southwestern tip of Spain. From the article: "Using a four-cylinder jet pack and carbon fibre wings spanning over 8ft, he will jump out of a plane at 6,500 ft and cruise at 130 mph until he reaches the Spanish coast, when he will parachute to earth." Update 18:57 GMT: mytrip writes: "Yves Rossy took off from Tangiers but five minutes into an expected 15-minute flight he was obliged to ditch into the wind-swept waters."
Cellphones

iPhone As a PC Game Controller 54

TechCrunch has an article about a startup called iMo, which aims to enable control of any PC game using an iPhone or iPod Touch. The idea is to reduce the need for gaming peripherals while you're on the move, and make motion-control available to more players. Quoting: "The system also features onscreen controls for the iPhone and iPod Touch, as not every PC game will benefit from using things like the accelerometer, obviously. This all works via both Bluetooth and WiFi connections between your device and your computer. The plan is to offer iMo in the App Store for $0.99; the first version should be available new in the App Store. And long-term, the company hopes to make it available on other mobile platforms as well, including Android. And ultimately, they'd love to include support for gaming consoles as well, like the aforementioned Wii, the PS3, and the Xbox 360."

Comment Re:I'm doing this right now, at a nice profit (Score 1) 176

Please consider the difference (in order of magnitudes) between Half-Life 2's budget and your game's. Now realize how it would translate in terms of number of people involved in the community financing. The answer to your (possibly rhetorical, my apologies in that case) question should become clear at this point.

Comment Re:Too big. (Score 2, Funny) 206

I like that idea. Maybe each member of the crew should operate a smaller, individual vehicle that can clamp onto the mecha's main structure, acting as its "arms" or "legs" or "head". Perhaps some sort of rallying cry would help synchronize the assembly process, something alongs the line of "VOLTROOOOOOOOOON"

Comment Re:Let me be the first one to say it ... (Score 1) 1870

Hell, I'll bite and take it "to the extreme". If everyone got copies of every artist's work for free then every artist would have a pool of 6 billion potential fans who could donate money to support them (like the patrons of old) or pay for the privilege of seeing the original work/a live production thereof.

... do you believe that artists did not exist before the invention of copyrights? Copyright was meant to *spur* artistic development. It was never, isn't currently, and never will be a REQUIREMENT for it.

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