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Comment Re:The player is the biggest problem with destruct (Score 1) 170

I believe this actually is where gaming is going though, to a very real physics model which takes away the feeling of artificial limits.

Where necessary, limits can be placed on the gaming through outside factors, e.g. in a military game, unacceptable civilian deaths leading to failure, or in a GTA type game, the feds arriving.
I think to make the experience feel unlimited, these limits need to be applied through such in-game factors, rather than certain skyscrapers being magically indestructible.

It should be easy in most cases to work the story to provide the necessary incentives, say putting one of your side's key characters in the skyscraper with the bad guys, preventing all-out destruction.

There does come a point to enjoyable gaming where we, the players, have to choose to embrace the story, rather than vandalizing the sandbox we are playing in.

Comment Re:Nice Way to Teach Actual Physics (Score 2, Insightful) 170

I can forgive the banking, as it is due to the ships maneuvering thruster arrangement. They are often depicted as four thrusters (two up, two down) near the front of the ship, and sometimes an opposing four at the back.
Firing opposing pairs of thrusters causes roll, firing both up / both down causes pitch, so the only logical way to turn is to bank and then pitch up.
This layout saves having another pair of thrusters to allow turning without rolling, plus you only need to account for stress in two directions, rather than three, plus the torsion of the rolling action.

Comment Re:what ads? (Score 2, Insightful) 226

And when all the good sites on the internet have disappeared, the people who made them will be back on business on pay sites taking subscriptions.
Better to just get paid directly for quality content, than splitting it with a whole mountain of third parties.

Oh wait, the content isn't so great that people will pay for it? Bummer.

Comment Re:How much is your time worth (Score 1) 837

Yeah, you have got me wondering now quite how out of spec you have to be. As you say, if it is all well crimped and terminated, it should be a pretty small ratio even in the worst situation.

I originally mentioned the reflection issue because I did see a real problem with this on some embedded hardware we developed, but it turned out to be the (cheap and nasty) kit at the other end of the cable causing the issue.

Kind of sad I don't have access to the scope we borrowed any more!

Comment Re:How much is your time worth (Score 1) 837

Matching it to the frequency is BAD in this situation. The point is that bad termination leads to reflections, and if your cable is a multiple of the wavelength, and you chuck some patterns which happen to repeat down it you can see some effects.

Yes, it depends very much on the bit patterns going down it, the cable length being a close multiple of the wavelength and the termination being poor, but it is not hard to engineer a situation where you can actually see the effect.

As you say, in the real world, with decent termination, no sharp bends in the cable and decent cable you would hope the SnR would always be way on the acceptable side of the line though.

Comment Re:How much is your time worth (Score 2, Informative) 837

Not quite sure how talking about the characteristics of UTP regarding reception of external noise relates to standing waves on CAT5 cables?

I was just pointing out to the AC above that UTP cables do have different behaviour as you change the length. If you fancy a fun experiment, get a fast enough scope, and some 100M Ethernet kit and see what happens as you change the length of the cable by small increments relative to the wavelength (100MHz = 3m).

I'm well aware of how to crimp CAT5 and how UTP works though, thanks all the same.

Comment Re:This is sick (Score 1) 644

If I lived in the US, indeed, I would feel compelled to sign up, uniform up and join the forces if my home country were being unfairly invaded.

And yes, I do believe they would be justified in killing anyone who is not demonstrably surrendering unconditionally at that point.

A tad extreme, but also the safest way to wage war in a difficult situation for the invading force. That actually is the point of invading a country, to achieve compliance within the current populace, assuming you want to keep them alive.

If you're losing in a war in an invaded area, and you are not a soldier, generally you are given the choice of surrendering or dying.

I'm not sure what your idea of a fair war is? Care to explain?

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