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XBox (Games)

X07 Not Happening This Year 47

For the first time since 2004, there won't be an XO event in Europe this year. Gamespot suggests that Microsoft's annual press event is superfluous this year, as last year it fell directly within the timeframe of the Halo 3 launch. "Speaking on the E3 podcast of Microsoft fan site Squad XP, Xbox Live marketing manager Aaron Greenberg flatly said that 'There's not a real X07 this year.' And while Microsoft's official spokespersons refrained from comment, last night Xbox Live director of programming Larry 'Major Nelson' Hyrb posted a small note (pictured) on his heavily trafficked blog morosely confirming X07's demise."
E3

Too Human's Absence From E3, Silicon Knights Suit 23

GameDaily points out something I didn't even notice: Too Human wasn't at E3 this year. Denis Dyack's histrionics in the year since the game's terrible E3 2006 showing may have had something to do with that. According to the site, Dyack said: "We made the decision not to show Too Human at the press conference some time ago. The reason for this decision was that we have another event planned in the future for Too Human that we thought would be more appropriate ... Not attending the show and setting appointments with the press was due to Silicon Knights being extremely busy finalizing the game and we simply could not spare the time." Of course, today's announcement of a pending lawsuit between Silicon Knights and Epic may have something to do with it as well. Too Human is using Epic's Unreal engine to get the job done ... perhaps they've run into a snag?
XBox (Games)

No Online Co-Op For Halo 3 At Launch 128

CVG has the disappointing news, originally reported in the pages of EGM, that online co-op play will not be available when Halo 3 launches this September. In the game the second player would play the part of the Arbiter character, but fans will only be able to complete the campaign cooperatively via LAN or split-screen. Bungie stated the possibility still exists online co-op could be patched in at a later date, but significant hurdles stand in the way of the feature: "'We're not dumb,' says Bungie's Frank O'Conner. 'We know that people want it and we're trying to make it happen. I think the biggest problem for us for online co-op is that we have a situation where you can be in a Warthog with five troops, almost a mile away from the other player. That's a significant challenge. And there's lots of design things you could do to prevent that from happening, but they would make it not feel like Halo anymore. If we can make it happen in a way that works well, we will - and if it works badly, we won't.'"
Communications

Verizon Copper Cutoff Traps Customers 269

theodp writes with more mainstream attention to an issue discussed here a month back: "As it hooks up homes and businesses to its FiOS fiber-optic network service, Verizon has been routinely disconnecting the copper infrastructure that it was required to lease to other phone companies, locking customers into higher broadband bills, eliminating power outage safeguards, and hampering rivals. A Verizon spokesman argues customers are being given adequate notice of the copper cutoff, which includes this read-between-the-lines fine print: 'Current Verizon High Speed Internet customers who move to FiOS Internet service will have their Verizon High Speed Internet permanently disabled after their FiOS conversion.'" Customers are supposed to be informed by both the sales person and the installer that their first-mile copper will be cut, and this is not happening.

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