BW: There were all kind of goofy things on all kinds of software, but they grew out of that. They realized that the goal of copy protection isn't to stop people from pirating but to increase sales. That's an important distinction. I don't like people pirating my game.
GS: Naturally.
BW: I find it annoying on principle. The question is "would they have bought the game anyway?" If they wouldn't have bought the game, then why should I be concentrating on them? I should be concentrating on maximizing my overall sales. Don't inconvenience legitimate users but inconvenience illegitimate users. Some percentage of them will buy the game.
GS: You don't waste that time and money stopping someone who won't buy your product anyway.
BW: Right. Did you hear that twenty eight percent of gamers won't even buy a game? This was a study put out by one of the copy protection companies as proof of why copy protection isn't negative. This study says that ONLY twenty eight percent of gamers won't buy a game with copy protection. I was thinking "HOLY COW, that's a disaster!"
Work is the crab grass in the lawn of life. -- Schulz