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Comment Re:So remind me again... (Score 1) 236

If you want to be as safe as apple's walled garden, stay within the official marketplaces and you get that.

The other alternative would be if the OS asked for user permission before an application could access the internet (just one time, not every time).

Android already does this. When installing an app, it displays all the permissions an app can use, and you get to accept or reject the app at that point. After accepting and then installing the application you no longer get prompted. Network Access is one of the permissions that must be requested by the app.

Comment Re:IMAP? (Score 1) 399

Read the article. There is a randomly-generated application-specific 16 digit password that is used for things like IMAP and POP3. If someone gets access to that (unlikely, since you would never need to write it down, and Google encrypts IMAP and POP3), they can only access that specific service, and its not going to be the same password you use anywhere else.

To add to the parent's statement, the application-specific passwords you generate aren't temporary. Instead, they continue to work in perpetuity until you decide to revoke them from your Google account page.

Comment Re:Status Bar??? (Score 5, Insightful) 537

Yes, although it's moved to a more logical spot (the URL bar)

When I hover over a link, there's a few things I'm expecting to see. I want to see the protocol, the domain, and finally the end of the link that would have the actual page/file that the link is pointing to. When the status bar is at the top next to the URL, there isn't enough space to display all of those things. I much prefer the status information at the bottom because the available horizontal space is much larger, and there's a better chance I'll be able to see all the info I need. In that sense, I believe locating the status information at the bottom is much more logical.

Comment Re:I've got a Samsung Captivate... (Score 1) 459

...That said I will never purchase another Samsung device that needs updating. I was promised Froyo in September after purchasing in June. Still haven't gotten it. Sure I got my own Froyo update in December, but I expected an update and got shafted. I'd read bad reports about Samsung not updating in the past and thought "this time will be different... this is a flagship device." Nope...

Is it really fair to blame Samsung for the lack of updates? I've had a Samsung Galaxy S since October, and it was released with Froyo. That means that Samsung had provided an update for carriers several months ago. The problem isn't Samsung, its your phone carrier which is dragging their heels. Blaming Samsung for that seems disingenuous.

Comment Re:opinion (Score 1) 211

In that case, which is the better comparison (with respect to games of course): the difference between PCs and consoles or the difference between Apple computers and the Windows PC ecosystem?
If we compare the iPhone vs. Android situation to PCs versus consoles, then we have an Enthusiast market versus a casual market (where basically different game types work better on either a PC or a console). If we instead make the comparison to Apple versus the PC market, then Apple pretty much lost in that respect, and eventually the iPhone should lose out to the avalanche of rapidly evolving Android devices.

Comment Re:Comment from the source (Score 2, Insightful) 286

I believe a lot of the innovation and features visible in Steam is driven by Valve's direct experience with creating and expanding their games. From the basic technology for easy updates of games, to easy modification distribution, to being able to easily store game configuration and items server side - these are all features that were important to Valve for their own games, and are now part of (or becoming part of) the vast number of tools available to 3rd parties releasing on Steam. Even things like the in-game IM client was born out of Valve wanting to have such functionality in Counter-Strike (the "Tracker" beta which existed way before Steam was proof of this). What I'm getting at is that I believe the drive for innovation and experimentation in Steam would be lost on a company which solely viewed Steam as an asset for enabling digital distribution. If Steam and Valve parted ways, I have no doubt that while it's current momentum and leadership position would give it success in the short to mid-term, it's future potential would be harmed.

Comment Video Jerkiness (Score 1) 205

This is something I've been wondering for a while. Presumably the video is being recorded to some sort of solid state flash memory. If that's the case, then there shouldn't be any moving parts in the camera while it is recording the video. Why do I see the video seem to stop in certain places, and seemingly skip a few tenths of a second?

The only theory I can come up with is that the motion is too great, and the camera's processor is unable to keep up with the increased bitrate? Some examples of this are @ the :30 mark and the :43 mark in the linked balloon video.

Comment Re:Uhm, bandwidth? (Score 2, Insightful) 148

The idea is that the only thing you are uploading to the server is input, such as mouse/keyboard/voice information. The game logic and assets all reside on the server itself, and thus don't have to be upload by your machine. It's as if you were playing a game over a VNC connection.

One thing that is really cool about this technology is that it has the potential to eliminate cheating in games such as first person shooters. A lot of the cheating in the past is because the game client running on a user's machine actually knows a lot more information than what is being shown to the user. If a user can get past those artificial barriers to the information with hacked graphics drivers to see through walls, or sound drivers to see the exact location of footsteps, then they have a huge advantage over another user which leaves those artificial "information limiters" in place. It turns out it's very difficult to limit the sending of information from the server to a game client to only exactly what a game client needs at any given time. Theoretically, if the only thing being received from a game server are pre-rendered images, the a user couldn't use that information to cheat with wallhacks or any other current cheats that I know of. The problem is that there would also be no way to do client-side prediction (which is why extra information generally has to be sent in the first place), and mitigate the lag that inevitably exists between nearly all servers and clients to this day.
Graphics

Submission + - Graphically unwrapping M.C.Escher

An anonymous reader writes: This guy has "unwrapped" the famous M.C.Escher image, "Hand with Reflecting Sphere" letting us see the room from new perspective. Not necessarily an original idea but very nicely presented. link
Operating Systems

Submission + - 64bit Menuet 0.67 released

Michael135 writes: Menuet is an operating system for the PC written entirely in assembly language. It supports x86 assembly programming for smaller, faster and less resource hungry applications. Menuet includes pre-emptive multitasking, multithreading, ring-3 protection, responsive GUI, assembler and editor for applications. Networking includes TCP/IP stack with ethernet drivers, basic email/http clients and ftp/http servers. And Menuet fits on a single floppy.
It's funny.  Laugh.

Submission + - The Emoticon Turns 25 :-) (cnn.com)

tuxlove writes: CNN reports: "Twenty-five years ago, (Sept 19, 1982) Carnegie Mellon University professor Scott E. Fahlman says, he was the first to use three keystrokes — a colon followed by a hyphen and a parenthesis — as a horizontal "smiley face" in a computer message."

Emoticons are now part of daily life for anyone who uses a computer or other text-capable communication device. Just about everyone in the world has at least seen an emoticon. It may perhaps be the most important innovation ever in electronic communications. I know the smiley has saved me many times from horrible email misunderstandings. How many others has it saved? :-) Unfortunately, in recent years others have tried to claim rights to emoticons, most notably the evil folks at Despair.com. In a controversial move, they trademarked the frowny emoticon and banned its use from email without a license. In their defense, the license fee is quite affordable. :-( (Yes, this one is licensed.)

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