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Comment Re:Ballistics calculator on a rifle (Score 1) 461

Good point. It's possible that the mounting hardware can mitigate that or that mounting hardware can be made that can mitigate it. I doubt Steve envisioned the iTouch/iPhone having to be rugged enough to survive many recoil shocks during its lifetime. I wonder if you can get it replaced at the AppleStore when it does and what kind of excuse you'd have to use to slip it past the 'Geniuses'. ;)

Comment Re:Ballistics calculator on a rifle (Score 1) 461

Hunting for the average hunter, no so much I'd imagine. Most hunters shouldn't be firing at targets past the MPBR of their rifle to begin with for ethical kills (much past that and you start getting into issues of hitting non-lethal areas), of course, that won't stop most from taking the shot anyway.

Plus, you have to hope the game sits still (or at least the same range) long enough for you to get the range readings, interface with the program, adjust your scope, and take the shot. I don't know how long that will take... but it's a minor issue because if the game is grazing, it won't be moving too much from your range reading.

Comment Re:Open Source (Score 1) 365

No... there are other ways. For example: You can achieve it through backwards compatibility (Windows XP can run 16-bit applications), through emulation (there are emulators for Apple][, C64, Atari ST, Amiga, Nintendo, etc.), and you can make something like WINE.

Comment Re:I tried Eve... (Score 1) 156

It can be... if that's how you want to play it :) For me, it's just nice to know that I don't have to log in every day to get on the treadmill like most other games are/were (EQ, WoW, etc.). I don't sweat not logging in for days at a time... I play when I want to play (other than keeping track of skill training and spending 2 minutes some days to log in and set a new skill).

Comment Re:I tried Eve... (Score 1) 156

It's been happening fairly often as of late (weekly or even more often some weeks) with BoB losing three or four Titans in the past month or so, for example. Also, plenty of people like making stuff, you don't have to grind materials to make your own ships... just get the ISK from somewhere and buy it from someone else. Plus, many corporations supply ships to their members for combat purposes. Even the tiny corp/alliance I'm in supplies frigates/cruisers for free to all members for PVP. The larger ones supply battleships even. And yeah, some of the larger ships are cranked out by the corp/alliance (Titans, Moms).

If you don't like being an industrialist (making the ships, etc.), then don't. Nothing forces you to.

Comment Re:I tried Eve... (Score 2, Interesting) 156

The biggest thing about Eve that people I've talked to don't like is that they can't 'fly their ship'. Eve is not a space flight simulator.

The biggest thing about Eve that no other game has is that the vast majority of the 'game' is player generated content, in effect. Nobody talks about how fun it was last night to grind that Guristas Extravaganza mission for the 1000th time. What they talk about is the 500 vs. 500 fleet battle in some system that resulted in 20 lost capital ships for one side or the other and the winners took sovereignity of the system when the smoke cleared.

Player organizations waging war on each other is the content. However, you can't have all ship pew-pewers to win wars and hold territory. In fact, that's actually a small part of it (time-wise, anyway). You have to have massive logistics and production... all done by players. Those 20 capital ships that were lost? All built by players. They arrived at the battlefield by players both flying them there and other players who have to fly other ships to the destination to open up jump points for the capitals to jump to (fly through enemy space to get there). Those 50 battleships that were lost? All built by players. To build all those things, you have to mine (or buy from someone who did) minerals from asteroids, minerals mined from moons (requires a station to do that), and your systems can only be 'yours' if you have sovereignity, which requires stations that must be set up and defended.

Yeah... Eve is complex. But, there are those of us who like complex games. It's not for everyone and "that's OK".

One thing that's really nice about Eve... I can play heavily for a day or two and then not play at all for a week or even longer and not have any withdrawal or even think about the game if I don't want to. The only thing really requiring a player to log in is if you make money in the game by running missions. If you have an industrialist, you can make money while not logged in (buy materials and sell your player-made goods on the market while you're offline). You also advance your character even when not logged in. So, when I went on vacation for 10 days over the recent holidays, I had zero withdrawal from the game, didn't log in a single time over those holidays, and didn't worry or really even think about the game at all. When I got back, I had more money than when I logged out before my vacation and a new skill almost completed so I had something new and shiny to play with when I logged in next. Plus, stuff that I had set up to build while I was gone was built and ready for me to use/sell.

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