It probably doesn't cause anything above the noise floor of people dying from the Usual Suspects.
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I can't imagine why would anyone get in a knot over shoe lacing.
I see what you did there.
Bigger question is how to return to human form the squished mess that is the rider after getting caught between the board and the ground.
Considering the goal would be to levitate the user only a few inches off the ground, and the max weight of your user would be around 200 lbs, I can't see using magnets that could exert more than about 250 lbs of pressure across the entire surface of the board. While that wouldn't be very comfortable to have on top of you, most people wouldn't even crack a rib at that amount of pressure. Outright death seems very unlikely to me.
Where I work, we're mostly a company of gamers, and we all really, really want to produce the most kickass game we can (this is fairly typical in the gaming industry).
I hope you guys are able to follow through with that. I'm really looking forward to Super Clog Dancer 3 Turbo.
I've noticed several design suggestions in your code.