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Comment Re:My mom's husband has hearing aid troubles (Score 2) 698

Doctors essentially have a captive audience and they use that to maximum advantage when they try to sell you something.

That is wrong on so many levels. It's called abuse of trust.

Do your kids expect you to scam them? Do you try to scam your parents? Hey that's the American way - only a limited supply of parents/children per person so use that to your advantage to shaft them. It's OK, it's how a free market/capitalism works.

You guys are seriously fucked up in the head.

Comment As a Brit (Score 1) 232

Well I wasted 30 seconds of my life by RTFA and the first inaccuracy that struck me:

We don't actually have anything we would call a flashlight.

What Americans call a flashlight we call a torch...

Comment Re:ATM machines (Score 1) 428

Yes accounts are generally free, some even pay interest while you're in credit.
Fees are only generally charged as penalties if you do something wrong - eg. unauthorised overdraft, or exceptional - eg. fast type of money transfer
Other than that, the fact that they have your cash is considered sufficient reward.

XBox (Games)

Xbox Live Enforcement — No Swastika Logo 473

itwbennett writes "It's one of those questions that really should never come up, but as blogger Peter Smith points out, Stephen Toulouse, the head of Xbox Live enforcement, is used to fielding all sorts of strange questions. Recently, one of those questions was apparently 'Can I use a Swastika as my logo in Call of Duty: Black Ops?' When Toulouse responded with the obvious answer ('No, of course you can't, we'll ban you.') he was met with some pushback by people he refers to as 'contrarians' and 'internet pundits' who decided to educate him on the long and storied history of the swastika as a symbol of good fortune and how just because the Nazis used it, it doesn't make the symbol itself a bad thing. Toulouse covers the topic on his blog in a post titled Context and it's an interesting read if for no other reason than to get a peek inside the day-to-day issues the Xbox Live Enforcement team deals with."
Businesses

World of Goo Dev Wants Big Publishers To Build Indie Teams 74

Ron Carmel, co-founder of game developer 2D Boy, which created the indie hit World of Goo, gave a speech at Montreal International Games Summit in which he encourages large game publishers to put more time and money into smaller, indie-like teams. Quoting GameSetWatch: "'We need a medium-sized design studio. Something that is larger than a typical indie, but has the same propensity for of talent density, focus, and risk-taking,' said Carmel, formerly an employee of major publisher Electronic Arts prior to going independent. Notably, a focus on profit must be eliminated from the equation. 'Creating this within a major developer doesn't present a problem,' said Carmel. With a budget of $1-$2 million dollars, 10 staffers could be hired to work on 'creatively ambitious and forward-thinking projects.' He likened it to the automobile industry, which alongside its mainstream consumer products works on concept cars — few of which enter production as regular models. The concept car is, said Carmel, 'a marketing expense to build your brand, and say, "Look at all the amazing things we're creating."' It also helps with recruitment. Said Carmel, 'there's no reason the larger game companies can't do that.' He also said that developers must move away from the notion that a team comprised primarily of programmers and artists can create a great work. Why do Valve's games have such amazing environments? Because, said Carmel, 'Valve has architects on staff.'"

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