[...]so the games aren't a "One-play-per-copy" game.
To me, that sounds like a Publisher's wet dream... They'd just need to come up with the marketing to "justify" it, I'm certain the gaming community would swallow it whole.
Why the geek expects the gamer to join him at the barricades now is beyond me.
Well, to me this isn't about "Fuck Games, I want mah Linux!", this is about the legal right to do as you please with your own property, and this is something that I would think is in everybody's interest. But instead we've seen gamers ride to the defense of Sony, forfeiting their rights as consumers, in favor of getting their latest game-fix. Most arguments I've seen are along the lines of "Piracy is bad!" (Don't get me wrong, Piracy is bad, but the lengths some people go to decry it are astounding), or "Well, now PSN will be full of Hackers. And to me, those arguments pale in comparison to what Sony is trying to establish as some sort of "standard practice", and why that is bad. And I guess that on some level, I expected some overlap between the Gamer and the Geek, but I guess I was wrong.
And in the real world, who cares about speed?
Now what I wonder, should we care about speed? As many others have pointed out, getting from point A to point B as quickly as possible seems to have become somewhat irrelevant. Nowadays when everybody and their dog is carrying a smartphone, capable of processing, sending and receiving large amounts of information, "on-the-go", the need to physically be in another location seems to decrease.
A list is only as strong as its weakest link. -- Don Knuth