Someone mentioned above that the vote has no functional meaning. I disagree.
The glowing patterns, properly designed, can help astronauts see the relative orientation of other astronauts, particularly in low light situations. The more distinctive yet simple the pattern in terms of placement relative to the body of the wearer, the better. The first option (A) obscures this by not clearly aligning all the luminescent lines with the shape of the human body. For me, this makes "biomimicry" functionally less suitable. The third option (C) has lines on all limbs without much to distinguish between them, meaning that when observing from other orientations, there could be confusion for the observer. Granted, the illumination on the backpack mitigates this at some angles, but the second option (B) has distinctive front and back and clearly shows an observer the orientation of the wearer. Option B looks arguably most functional.
As an added bonus, the luminescent pattern in option B can also serve to symbolise the origin of the astronauts, in the highly unlikely even they come in contact with another intelligence
The AMD and Intel integrated offerings while not amazing are more than adequate for the vast majority of purposes
Not only that, but the discrete graphics cards consume substantial amounts of power and generate more heat than the rest of the device combined.
Thanks to nexusmods.com I've been replaying the Bethesda open world games (Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas) for years now. These not only still look spectacular on modern hardware, but entire new quest lines and regions are available via modifications that are easily managed via the (GPL'ed) mod management tool.
With the release of Civilization V: Brave New World DLC, Civ V has finally become a superior successor to all its predecessors (though it hasn't quite eclipsed the story orientation of Alpha Centauri), so that gets its fair share of game time, too.
Finally, I was bored the other day and decided to finally try out GTA:IV. While I had been a fan of the original two GTA games, the 3D once since hadn't managed to include sufficiently interesting story and characters to really engage me. So while I'd played the Mafia series, the recent GTA games were tried and quickly set aside. Imagine my surprise to discover that GTA:IV had actually improved. The characters are still lacking depth, but then so are those in Bethesda games. The important thing was they were finally engaging enough to not seem completely interchangeable, and the quests were aligned to some kind of plot I could follow. So for now, I'm happily playing through it and look forward to when GTA:V is released for the PC.
"I am, therefore I am." -- Akira