Comment Re:Hacking vs Cracking (Score 1) 213
That should make it more clear.
That would be like retrofitting a tricycle to make it supersonic.
So you're saying it would be totally awesome?
Those that can't get their products to sell enough to be worth the cost of entry aren't going to be missed, pretty much be definition.
That's a really bad way to look at the world. First, it's not really true due to the fact that consumers don't always reward the best products. Often they "go with what they know." Further, cost of entry being artificially inflated doesn't help anyone but the company inflating. If you read the first link I posted you'd have come across a good example of this where speaker/dock makers were saying they could have made better speakers if they didn't have to pay so much in fees to Apple. The original MFi fee was 10% of every accessory sold (it's now a flat fee structure per unit sold AFAIK). In a lot of industries 10% is the profit margin, especially in the competitive accessory market. Anyways, here's the relevant quote:
"If we didn't have to pay Apple for the dock and auth chip, we could have made a much better speaker for the same price," said an official at a major electronics maker, who, like several sources for this story, requested anonymity because of fears that speaking with the press could jeopardize his company's relationship with Apple.
Now if Apple's connectors were truly revolutionary here then maybe there's a case to be made. However, I find it far more likely that the patented connection there is novel at best. It's also bad for the system of capitalism and innovation in general to let the big, entrenched players construct artificial walls to entry.
Your game analogy on the other hand is an interesting one. I'm not sure you are applying it correctly though. Surely many more PCs are sold in a given year than xboxes, and that's clearly because they are more general computing devices with standardized connection ports beaing a commonly touted feature. Also, MS, Nintendo and Sony have all dabbled with, or currently have, alrenative ways of working with their products (thinking software/mini games/web broswers/OtherOS etc). None of them are great, but it's there, so they have clearly considered using it as a wedge to drive against competitors.
So if you limit your analogy to games, (an artificial reduction of the analogy), then yes, it sort of provides an example of this. However if you look at the bigger picture then things aren't so clear cut. I do agree that clearly this is done elsewhere in business and much money is made off of it and that it is unlikely to disappear overnight. I just was saying it will be an interesting competition between business models. But it's far from clear who the winner would be. And I don't condone MS/Nintendo/Sony for behaving that way nor car manufacterurs with their attempt at proprietary computer codes of OBDI stuff. Interestinly too, the same guy in the speaker quote says this at the end:
The same official who was concerned with speaker quality explained that "Apple sales are predictable," making the market for third-party products equally simple to measure. Apple works closely with the companies to provide forecasting and stock availability numbers once CEO Steve Jobs has unveiled a product. "It's an expensive relationship," said the company's product manager, "but a profitable one."
So that does show that it works -- clearly there are upsides and profits in that market for those involved. But to dismiss the business case for an open-platform approach would be as silly as Apple dismissing Android back in 2008 as no real threat to the iPhone.
Anyways, one last semi-preachy idea I had: Interchangable parts revolutionized the world -- so as consumers should we not reward those companies that promote interoperability and punish those that rent-seek with patents and licenses and such? Isn't it a bit of our jobs as the more technically inclined not to just shrug our shoulders and say "oh well, it's just business."
Stellar rays prove fibbing never pays. Embezzlement is another matter.