Not really. You see, Tetris is a very simple game, there's no hidden levels of depth to it. It's blocks falling and you arrange them to make lines that disappear.
The fellows over at harddrop.com that prefer the licensed Tetris Grand Master series and the 'ripoff' Lockjaw game would like a word with you.
For many extremely detailed reasons that would make your head explode, these aforementioned games are far better for very advanced play, versus the rules currently mandated by Tetris Co. that basically castrate the game if you play Tetris seriously - such as infinite floor kicks (allowing you to stall indefinitely just by constantly rotating a piece even on the ground) and the fine details of how pieces rotate being a pain for 20G play (top-speed.)
I really dislike that part of the ruling as well.
I also strongly suspect that, magically, this ruling will do nothing to help those poor developers who have been utterly ripped off by Zynga, in several well-known cases like this one. Call me cynical, if you will.
Have people really lost sight of liberty so much?
Yes. They get too emotional about casualties in the name of freedom and opt to restrict what other people are able to do. They cannot handle even a single loss, and they don't even realize that their 'solutions' will often not even solve the problem.
This is why some people support the TSA and the Patriot Act. "We must restrict everyone's rights in exchange for a bit of safety." It's just that there are different things that they want to sacrifice freedom for. In some cases, it's terrorism (restricting people's rights to "stop the terrorists" doesn't seem popular here). In some cases, it's children (I've noticed this is more popular here, especially when it comes to issues like child porn).
Comparing the negative response to the idea of installing Twitter in a car to the hysterical comparison of such negative responses to the support of the TSA and the Patriot Act and strongly implying support of totalitarianism? Slashdot's all well and normal then, the cute little hippy libertarian tykes.
Fucking ridiculous.
There's no chilling effect. If you don't want to license the MPEG LA pool you can always distribute uncompressed video and not pay anyone a cent. Or develop your own video encoding technology that isn't based on those ideas.
Good luck with both of those options, neither being based in any realistic world (good luck successfully dodging every software patent out there for video [The WebM probably didn't either] and you're just being sanctimonious with the comment about uncompressed video.)
Death by lack of freedom?
Death by boredom?
Death from prolonged exposure to bad prison food?
It's easy to avoid notice if you act like you know what you're doing, where you're going and that you belong where you are. Never stand still or look around.
Bingo. Simple tactics and social engineering are usually all you need if you really want to get at something.
The weakest link in any security chain is always the people, and people are easy to deceive.
This guy has the right idea and this is what I meant.
I was once part of a particular arcade game emulation community (smaller than MAME) and the copy protections there ranged from non-existant, to the trivial, to the standard baked serial codes on the ROMs/hard drives and boards, to ones with security chips that performed very obnoxious operations in place for the main code itself, or outright served as an encryption device for the whole game data bank, decrypting on the fly for the CPU. The only way these particular ones were beaten were because the encryption method was simple and after patching out the security chip calls, the program could use the unencrypted data files natively. If you need an example of popular arcade games that took literally years to break because of aggressive copy protections of this sort, take a look at the CPS boards, made by Capcom. The early boards took a significant amount of time to emulate and make physical boards revivable - the CPS-3 board protection's death can be dated to approximately the year 2007. Not bad for hardware from 1996, I think. An intelligently designed system that used an encryption like AES would be an absolute nightmare to defeat, and would likely have to be defeated in similar, insane ways like burning off a chip's casing, then taking a photo of the physical layout of the chip in order to get at the data, as was the case for Mask ROMs. For a PC where you can take a dump from memory to snatch the key or the decrypted executable which you can then crack in standard ways, so this is less relevant, but it's still a higher entry bar - but most cracker groups voluntarily challenge themselves to defeat software packers and encrypters, so if your program is big enough to attract attention of one of those, it will be a matter of days rather than minutes. And then there are the folk that create home made replica server programs for MMOs so that they can hack the rules and drop rates, so there's always someone with the skill to write the assembly code to do what has to be done, even if they can't SEE what they're trying to copy.
At a significant cost, you CAN briefly deter pirates, except for only the most dedicated. If your software is niche enough (you imply that it is, at this stage) then you can survive with moving functionality off onto the hardware dongle. There are PC games that save profile data directly onto a USB stick, and some of these have been niche enough to make this barrier to cracking too high to overcome for years.
Is your software small enough, is your need big enough to foot this cost and inconvenience to your users? Can't answer that one for you.
And if you use it, USE IT PROPERLY, bake in the encryption into your software so it becomes fiendishly difficult to crack (it will never be impossible.)
Guilt-ware doesn't work (WinZip, mIRC, anyone?) and I would ask a lawyer before attempting any kind of data collection.
What a myopic and short sighted view of the world. I use my iPad all day every day and for everything. The only thing I retain a Mac for is to serve as a central storage/syncing hub. Nothing else. Literally. And yes I do "real work" for a living.
Sheesh. Get past your own self absorbed view of the world and take a look around. You've already lost this argument. And when the iPad inexorably continues to evolve, along with iOS, and increasingly clever and capable apps, your argument will deflate like so much hot air.
0/10
"If it ain't broke, don't fix it." - Bert Lantz