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Game Design: A Practical Approach 85

Aeonite writes "As the title suggests, Game Design: A Practical Approach presents a practical approach to game design — one that is almost too practical in places. The book does a good job of covering many of the foundational elements of game design (called "atoms" by the author), but in places the level of practical detail — and the heavy focus on Lua code examples — is a bit hard to work through. Readers allergic to code may find themselves skipping over swaths of text instead of actually reading it." Read below for the rest of Michael's review.

Comment Why new language, while there are good'old ones... (Score 1) 321

Can someone explain me why we would need a new language... There are languages designed from the ground-up to allow parallel processing. Yes, structures inside de core language, not some extra libs. Just to name one: Ada, designed to allow parallel computing since before 1979 (yes, that's 30 years ago). Reference: http://www.adaic.org/whyada/multicore.html. Even on a single processor, doing stuffs memory-bound (such as a sort on a huge amount of data) parallelized can show significant improvement.

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