Mac OS lacks a bit in the OpenGL implementation though. Windows gains 4.2 support through drivers, but Mac OS cannot in any way run anything but 3.x (assuming you have lion, else its 2.x).
This of course also ignoring the drastic optimization advantage Windows has. Ever taken a look at driver release notes? Half the time, you get a long list of
"Game improved by 25% (AMD + Skyrim, 12.7 beta), game improved by 7%, game improved by 14%, game improved by 9%, game improved by 40% (COD: Black Ops in an older AMD driver)" - on and on and on... and the same game sometimes appears multiple times.
This optimization competition between AMD and NVIDIA just outright does not exist on Mac OS. At all.