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Comment Re:Tired of Luddites calling higher FPS "soap oper (Score 5, Informative) 599

Hi there. Technical director here. Just need to step in a clarify the relationship between frame rate and motion blur. I'm seeing a lot of posts that are calling for higher frame rates with more motion blur, as if they are two completely independent things. They're actually closely linked. Let me explain:

Motion blur is the effect of a moving object in the frame while the shutter is open. In photography, the time the shutter is open is called the shutter speed, and is used along with iso and aperture to control the overall exposure. If you know anything about photography, this is pretty basic stuff.

In the film world, the equivalent of shutter speed is what's known as shutter angle. This is because the shutter for film camera is a spinning disk, of which a portion lets light through and a portion blocks it as it spins. The portion, measured in degrees, that lets the light in is the shutter angle. Typically, the shutter angle used in film is 180 degrees, meaning during half that 1/24 of a second frame rate, the film is being exposed. In photographic shutter speed terms, that would be the same as 1/48. Again, not too complicated.

Here's the catch though: because your film stock is rolling by at 24 frames per second, each frame can only be exposed for 1/24 of a second or less. If you use a smaller shutter angle, or faster frame rate, you get less motion blur. What this means is there's no practical (the film industry definition of practical) way of getting more motion blur than your frame rate and shutter angle allows. The faster you go, the crisper the action will be.

So at this point you're probably wondering who cares about the amount of motion blur in a movie? The answer is: the audience. The industry has shot film at 24fps with a 180 degree shutter angle for so long that's what everyone is used to. The last thing you want is to distract your audience away from enjoying the movie because there's know there's something different about the picture quality but they can't figure out what.

Finally, I'd like to point out that this choice of frame rate, like many other subjective decisions that are made during a movie production, are made at the director's discretion. Peter Jackson is going out on a limb by shooting a movie at this frame rate, and doubtless he has his reasons for doing so (mostly due to it being shot in 3d as I recall) but it's still his call. The industry talk I hear views it as an experiment, and everyone's curious as to how it will work (or won't). If audiences do get used to it and like it, expect to see more movies shot like this, and in enough time it will be the new standard.

Comment Right conclusion, wrong reasoning (Score 4, Insightful) 36

CG artists and designers know very well the limitations and tediousness of modeling with polygons. Mesh models tend to have all kinds of problems such as cracks, holes and self-intersections. This is due to a disconnect between the real world being represented and the modeling software's attempts to represent real, volumetric, complex and “messy” objects by only surfaces.

The attack on polygons is rather unwarranted. True, surfaces are only able to visually represent an actual solid object, but then again for most visual media that's all you need them to do. Ever been on a movie set? The walls are thin wood supported by flimsy frames. Floors are painted on. Props and set pieces are often foam. Materials are cheap, lightweight, and easy to handle. There's no way any of that would work for an actual building, but again, it doesn't need to. It just needs to look like it could work.

Printing real world objects will need to account for much more than simply surfaces, much as a real structure requires more design and construction than a movie set. Developing procedurally generated materials and processes is an important step in making that happen. This goal of this project is to do just that.

In short: It's new media. New media requires new ways of working.

Comment Re:should be faster... (Score 1) 60

I don't get why it would take 15 minutes?

If it's laser based (lidar), you should be able to have a single lidar rotate around your body in less than a minute.
If it's IR based (think Kinect) you should be able to image in less than a minute.

The required CPU power and data storage are non issues on any modern computer.

15 minutes seems about right. I'm guessing they've simplified the article a bit by lumping the acquisition and cleanup stages together.

Comment Nice choice of spectrum (Score 4, Insightful) 141

I suspect the request to "share" frequencies with weather balloon transmitters has less to do with available bandwidth and more to do with a relative lack of industry who will be able to stand up this time to object. Weather balloons typically transmit at less than 300 milliwatts. If they couldn't figure out how to keep their land based-transmitters from overpowering 50 watt gps signals, I don't see how high-altitude balloons signals will fare any better.

Comment Ugh. Spec work. (Score 4, Insightful) 128

Sorry, but not from me. The powers that run Slashdot probably have good intentions, but more often that not, these design contest are really just cheap ways to get work for nothing (or relatively little). Considering graphic artists are already chronically underappreciated and underpaid by clients, this really isn't fair.

But hey, don't let me discourage any of you aspiring artists out there ...;)

Btw: yes, this is a real concern: http://www.no-spec.com/ http://www.aiga.org/position-spec-work/

CAPTCHA: usable

Comment Re:Air resistance. (Score 2) 1184

Some of the new Fords, namely the Focus and Fiesta (which are actually Euro models finally being manufactured and sold in the US) come standard with dual-clutch auto-shifting 6-speed manual transmissions, similar to the kinds you find on higher-end European sports cars. They're actually rated for higher MPGs than their manual counterparts. So, there is some progress being made at getting away from torque-converter transmissions at least.

Comment What exactly am I suppose to replace it with? (Score 5, Insightful) 329

Reading over the sunset annoucement, I don't think they realize how people really use it. It's not a mobile service, and it isn't simply a redundant link to stuff, it's a dashboard of what I'm interested in and a portal to all of Google's other services. It's also not just a homepage, it's the page I have open on my desktop all the time.

Comment Re:Context is important (Score 5, Insightful) 709

So, you're saying, "It's OK because they're white and thus obviously not a threat?"

No, I'm saying absent any contextual information, 140 characters can be widely interpreted as different things by a global audience. An audience who subconsciously fill in the context based upon their own individual culture, background, beliefs, ideas, worldview, etc.

Happens both in Tweets and in Slashdot posts.

Comment Context is important (Score 5, Informative) 709

'They asked why we wanted to destroy America and we tried to explain it meant to get trashed and party.

Source: http://www.dailymail.co.uk/news/article-2093796/British-tourists-arrested-America-terror-charges-Twitter-jokes.html

Context is very important. Especially when dealing with a different culture, even though they may share a common language

Of course, as these young Brits discovered, this works both ways.

PC Games (Games)

Star Trek Online Going Free-To-Play In January 77

tekgoblin writes "Cryptic Studios, the developer of the Star Trek Online MMO, announced that they are switching to a Free-to-Play model on January 17th. Free subscribers to the game will be able to play, but will not get the same benefits as paying subscribers still get. Free accounts will be Silver, while paid accounts will be called Gold. Silver accounts will be able to pay for features that Gold members will get as part of their paid subscription. These features include but are not limited to respecs and extra character slots." EverQuest II is jumping on the free-to-play bandwagon as well.

Comment Re:I agree. (Score 5, Insightful) 325

They really should have taken a page from Apple. When the music labels tried to strong-arm iTunes pricing in the early days, Apple just laughed at them and said "No. You'll take what we give you, and you'll like it." They could do this, because the iPod, and thus iTunes, was by far the most wildly popular digital music platform in the world, and they knew they had all the bargaining leverage against the labels that they needed

Netflix is in the same boat. They are far and away the biggest streaming platform around, wildly popular, and almost ubiquitous at this point. At least in North America. Who can compete with them? Blockbuster? Their platform is a joke. Hulu? Nextflix is (was) not much more per month, and Hulu still forces ads on you and has asinine and frustrating device playback restrictions on certain content, mainly because they're run by the media companies. Netflix should have all the muscle needed to force their way around the studios.

What they lack, is a strong personality like Steve Jobs in their leadership, who had no issues playing hardball with anyone, anytime.

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