OpenGL Shading Language 3rd Edition 46
Martin Ecker writes "The “OpenGL Shading Language” (also called the Orange Book because of its orange cover) is back in its third edition, with updated discussions of the OpenGL shading language (up to version 1.40, introduced with OpenGL 3.1). Like the previous edition, the third edition of the book is one of the best introductions to GLSL — the OpenGL Shading Language — that not only teaches the ins and outs of GLSL itself but also explains in-depth how to develop shaders in GLSL for lighting, shadows, animation, and other topics relevant to real-time computer graphics." Keep reading for the rest of Martin's review.