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Submission + - Software innovation: gltf to html5 converter (meshpage.org)

tp_xyzzy writes: Software developers in finland has new trick to offer to the wider world: A gltf 3d model to html5 index.html converter which allows generating the webassembly code needed to render/display the 3d model inside a web page and once the resulting zip file in uncompressed to the hosting space directory, a simple embed tag that points to the index.html in the directory will allow displaying the 3d model inside your custom article.

For advanced users, there's a builder tool available which allows completely customizing the output of the canvas that displays the 3d model.

What's the current status of the gltf specification conformance? Well, there are still minor issues with gltf animation rendering, and all models tested have not passed all the test cases, but normal static meshes are working pretty ok, including gltf materials, rigging etc.

Comment While we wait for that to happen... (Score 0) 150

We could enjoy the perks that this manual programming labor has produced. Computer programming is a new field and it doesn't yet have those fundamental physics limitations than what older fields like camera technologies and movie production has hit their head at. There's still bright future to programming beyond simply suing the customers. The logic and math areas are simply unexplored what can be done with them while computers are available. The generation that had computers available has not yet expanded their view to the math/physics areas and there will be significant suprised still coming from it, when those technologies are developed. Assuming these people can get their money issues working without killing the golden egg before it is ready to produce more gold.

Submission + - New 3d engine solution brings 3d models to web4 (meshpage.org)

tp_xyzzy writes: There's something new bubbling in the fabric of the internet. Slowly but steadily is the web turning to three dimensional with the introduction of 3d engines that can be easily deployed to your web pages. There's 1.2 billion web sites on the planet and our work is not finished until all of them have been converted to 3d. And for that purpose, there's new solutions available.

Comment Re: I never figured out how ffmpeg handle copyrigh (Score 0) 81

> Tools that have legit purposes but used for criminal acts are not the target of your imagined crackdowns.

Yes, but why? We don't know RIAA's and MPAA's time schedule for their legal operation. It could be that ffmpeg is next in firing line, after they get youtube-dl and AI mixing tools sorted out. Thus we need a clear explanation what limitations in ffmpeg's software makes it unattractive target for MPAA's legal operation?

The other guys had idea that since ffmpeg is not downloading or uploading any material, that it would be independent of whether the material is legal or illegal. I don't think that's good enough reason, when clearly pirates are using the software for illegal activities.

Our position in this case is that in user interface area, any content displayed on the screen has basically two possible states: either it's legal to watch, or it's infringing on someone's copyright. And the tools that have any user interface should avoid displaying material to the computer screens if the content has copyright problems. If ffmpeg cannot do those decisions correctly, they should anyway try to prevent pirates from watching unlicensed video files.

Basically this kind of logic is needed to keep RIAA's and MPAA's legal hand from touching your technology. But it's still unclear how exactly ffmpeg is avoiding the problems?

Comment Re:I never figured out how ffmpeg handle copyright (Score 0) 81

> If you rejected developing video technologies, you've clearly lost out.

nope, our tech has significant advantages over video tech.

> Not really sure where you were going with the OpenGL stuff.

Instead of going to video tech's pirate area, we developed this: https://meshpage.org/

So there's technology available now that isn't based on video streams or files.

Comment I never figured out how ffmpeg handle copyrights (Score 0) 81

Videoplaying and conversion algorithm libraries and commandline tools face a significant threat to their existence. Pirates are using those freely-available tools for their criminal activities on common hollywood movies, and it's difficult to understand how ffmpeg can avoid being in the crossfire of all the content owner's fury.

History of this is that we had rejected invitation to develop video technologies simply because we couldn't see viable plan how to license the hollywood movies, which still happens to be the most requested video content available on the internet. When licensing opportunities are non-existing, it kills the whole video technology area. While all content on internet are by default non-licensable in similar way, video technology is special because the most favoured content selection has already been done, and hollywood movies have won that battle already. Thus it's hollywood movie license that is needed if any video content playing algorithms should be developed.

Our solution to the problem after rejecting video tech is to develop 3d models in opengl. 3d modelling area does not have preferred content in the same way as what role hollywood movies take in video area. This allows us to choose the content where licenses are available, since end users do not immediately reject the content simply because it comes from different artist. Video tech developers never had that luxury.

But the question remains, how did ffmpeg handle the copyright problem? The main problems is that pirates are using their tools for criminal acts, and if the developers are not carefully supporting DRM technologies that hollywood wants for the video conversion utilities, then they might face lawsuits coming from movie producers. I'm waiting for explanation of what techniques they use to avoid being sued by content owners?

Comment Now we know what is behnind crypto market crash (Score 1) 37

Looks like crypto market crash was based on two important events:
  1) mixing service developers arrested for money laundering
  2) illegal money no longer flowing to the crypto markets

So there you have it. Crypto markets are no longer benefiting from the illegal money coming from criminals.

Comment This guy's measures are order-of-magnitude wrong (Score 1) 123

I wouldn't take this guy to measure the border's of the land that I own, when he gets distance of his chorizo by order of magnitude wrong. He might not be suitable for measuring borders of the country either, when he cannot keep measurement values within the allowed range and actually inside the earth's coordinate range. This kind of order-of-magnitude problems in measuring is serious problems, and should get F for his school assignments. Also, given that his distance is slightly wrong, the chorizo needs to be huge if from that distance it still looks like full moon. That's like the biggest object yet found in the observable universe. But guess measuring correctly is black magic, reserved for only those who actually wears their science hats.

Comment Re:Jusst wait ... (Score 1) 123

I'll give him some competition. With the same level of scientific techniques, I present you a well photographed image of the black hole at the center of our galaxy: https://meshpage.org/418 As you can see, our technology gives unlimited oppotunities to move a probe around the black hole, so that we can take different camera angles for better selfies. This interactive video recording gives information how our probes were sent (100,000 years ago), to orbit the black hole: https://meshpage.org/237 Basically, this approach beats even elon musk's spacex by about 100,000 years.

Comment Significant problems with subtitling.. (Score 2) 116

If you build a subtitling system, you have only two alternatives:
  1) either be hired by the hollywood studios
  2) or subtitle pirated movies

Basically this economics makes it impossible to create subtitling system, because you can never be sure if hollywood studios are interested in your work. If studios fail to nurture the subtitling industry, the technology ends up being used in the pirate area.

This is all lose-lose proposition for technology vendors. Basically it's not worth the time to create such a system, if your future is tied to the whims of the hollywood studios.

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