Comment Re:Spirit of the original? (Score 1) 412
actually i think its quite fitting to have the curves and whatnot. i mean Tron was just a representation of the state of the art at the time... there was no ray tracing, no vector based lighting no bump mapping, hell Mandelbrot sets only started making their way into computer graphics in 1981 and Tron was released in '82. in the same way, this Tron:legacy represents the cutting edge of what is available. Disney/Pixar is the tip of the spear when it comes to digitalization in movies. they give ILM a run for tis money. not to mention that even for the purpose of the story technology is so many light years from where it was in 1981. My Phone could likely have done all the "CG" work in the original Tron. we have the internet, now and things are measured in Gigabytes and Terabytes and even substantially larger orders of magnitude. the creation of a virtual world that is curvaceous and complex is almost necessary to the storyline. how could you justify the sheer number of FLOPS at your fingertips not representing a fundamental shift in the way the grid looks and feels?