Or to accept that fact that anyone using real dice anywhere for anything, rolls damaged dice with possibly self re-enforcing damage and lives with it as being an acceptable level of bias in the dice. Heck, I've roleplayed with the same dice for over 20 years, and those dice have seen better days, yet for all of that they're acceptable to me and the people I game with.
Remember, this thing is designed to roll dice for a website who's entire aim is to facilitate the playing of physical board games via email. If it's acceptable to bring and roll your own damaged dice in person, I can't see how damaged dice being rolled by a neutral 3rd party is going to be an issue...
The problem EVE suffers from though is the player market tends to attract people to the biggest hub in the game. And it doesn't matter how much the player base is spread out overall if a fixed percentage of them goes to that market hub at any given time, as there will be an ever growing number of people using the server that system is running on. If the subscriber base grows too fast the ability of technology to keep up with player numbers will suffer in those centralised locations.
Second life suffers from a variation of this same problem
Only problem is, the game has a complexity level that has me reeling.
That's not "a problem". That's what makes the game worth playing
Since the overwhelming majority of people neither play, or possibly even understand, computer games, its a soft touch for some 'fear inducement' followed by 'and I can save the children from it'.
Yes, it's not like 97% of American teens play computer games or over 50% of American adults
After Goliath's defeat, giants ceased to command respect. - Freeman Dyson