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Microsoft

Submission + - Survey Puts Xbox 360 Failure Rate at 54.2% (consumerist.com)

eldavojohn writes: According to the print edition of Game Informer, 5,000 surveyed people said the XBox 360 fails over half the time. The same survey found failure rates of 10.6% for Sony's PS3 and 6.8% on Nintendo's Wii. Microsoft trounced the competition with over five times the next highest failure rate. The article also notes that the survey revealed a skew to the numbers as the Xbox's were the most used consoles: 'Results said 40.3 percent of 360 owners use the console three to five hours a day, compared to 37 percent of PS3 owners. Meanwhile, the plurality of Wii owners (41.4 percent) play their consoles less than an hour a day.' Even worse news for Microsoft is that only 3.8% said they would buy another Xbox (due to failures) and the survey found they had rather shoddy customer service.

Comment Re:dictatorships, cartels, democracy (Score 1) 333

And when the inevitable electoral facade rolls around, everyone opposed will gather in the hallways and throw diskettes at the gathering security personnel outside the CEO's office.

But it's all cool because the CEO says he's a good guy and hasn't hurt us yet, and more importantly, we have our jobs. He says we should go home or we'll be subject to pay cuts or even termination. Probably a good idea to leave and put our faith in the system that the fair decision was made. After all, he said so.

Comment Team Fortress Classic (Score 1) 156

In TFC, the soldier's "rocket jump" was an unexpected result of the force given by the rocket's explosion while jumping, and the damage wasn't enough to kill the player. This could propel them to battlements and so forth to cause hell.

Because the community loved the 'feature', VALVe included these strategies into TF2 with explanations of how to do it, and animations to support the action.

Comment Re:Idiot business majors (Score 3, Interesting) 500

I think the idea behind the free wi-fi is not to keep people there longer, but to promote return visits. However it appears they ARE staying longer, and a "restaurant" like McDonalds can't cater to the lazy surfer. If it were seated area where customers were waited on and expected to order, this would likely not be an issue.

You're right though, McDonalds has brought this on themselves, but they're well within their rights to axe it just as quickly if it doesn't produce the expected results.

Comment Re:Adult gaming? Yes. (Score 1) 343

And the problem with Six Days in Fallujah is that it would have to be perfect in execution otherwise the game would be a dismal failure. Even as an award-winning piece of perfection, there is only so much of a market for that type of entertainment. For the most part, those who play video games want to have fun when they do, pass time, garner achievements. A game like SDiF would probably not reward the user with those positive responses in order to satisfy the reality of the situation. I can only relate this to watching similar movies. In order for me to watch a movie with shocking and upsetting subject matter like, for instance, Hotel Rwanda, I have to set aside the time to watch the movie, the time to research the events afterwards (regardless of how knowledgeable I am about it), and of course, time to grieve. This movie was by no means a blockbuster, and hardly cracked $30 million worldwide, but it was a critical success. SDiF in order to convey realistically the subject matter would involve a massive amount of resources and budget, which when combined with controversy drummed up by the 'usual suspects' would likely never be returned in sales. And at the end of the day, selling units is the order of business in the gaming industry where there really is no middle ground or cult status for success.

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