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Comment Re:No V-Sync (Score 1) 170

Tearing can happen when the frame rate is lower than the screen refresh rate. All it means is that the frame is updated mid screen refresh. Triple buffering can resolve tearing for frame rates lower than the monitor refresh rate at the cost of input lag.

Comment Re:great news. (Score 1) 170

The Fisher Price UI insult is aimed at XP, not Windows 8. And as long as you don't use any Metro apps, the Windows 8 UI works just fine for desktops and laptops. I don't stare at the start screen for hours on end just like you don't stare at the start menu for hours on end.

Comment Re:Formats (Score 1) 102

Any software you have for encoding is already licensed

That's not guaranteed. Most open source software isn't licensed.

and any non-commercial usage doesn't require a license at all.

Not accurate. Some, but not all, non-commercial usage doesn't require a license for the media, but the software still needs a license.

Comment Re:High end cpu's get little to no boost (Score 1) 71

MaximumPC paints this a little bit different. Where only lower end cpu's get a big boost in conjecture with higher end AMD cards.

I was wondering how that made any sense, because I've never seen my i7 more than 20% used in any game where I've monitored CPU usage. However, I haven't played the Battlefield games in years.

CPUs can bottleneck even at 20% utilisation. The task manager will show 20% average utilisation, but that could mean that it sat at 100% utilisation for 20% of the time, rather than 20% utilisation for 100% of the time (or some mix in between).

Comment Re:run your Hotwheels car through a loop (Score 1) 264

For the extreme example of the 90 degree bank, when the car is always tilted sideways in the complete loop, gravity will pull it down and the side railing of the track will hold it in place. If there was no gravity, the railing isn't strictly necessary. This situation describes the infinite gravity well of a black hole in the deformed rubber sheet analogy. In this case, yes, the curve will keep the objects from escaping orbit. If, however, the slope of the rubber sheet isn't vertical then no orbit is formed simply by the distortion of the shape. It can bend the path of light but cannot describe an orbit of a satellite or simply the falling of an object towards another object when the object initially starts with no momentum.

For the extreme example of the full loop you describe where the car is upside down at the top of the loop, the car needs to be going fast enough to counteract gravity at the top of the loop. The formula that describes this minimum speed is V^2 / R = g (V is minimum velocity at the top of the loop, R is radius of the loop, g is the gravitational acceleration that must be overcome). Notice that when the car is vertical gravity is pulling the car backwards, which causes it to slow down. It will speed up again by the same amount (if you ignore friction) at the other side of the loop as it's vertical facing downwards. This situation is completely different to the deformed rubber sheet analogy, I'm not even sure why you brought it up.

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