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Comment Re:Uncle Sam Knows Best (Score 1) 505

I feel your sarcasm, but I think the comparison is apt. As a publicly traded company, BP is responsible to the shareholders. This means there is the possibility that BP might, for instance, withhold information about the size and scope of the disaster in the Gulf in an effort to limit their liability. This is not a value judgment...it is only normal behavior for any public company. The President, however, is responsible to the American people, and nationalization of BP for the duration of the crisis (as recently advocated by Robert Reich) would ensure that the correct incentives are in place to stop the leak and clean up the spill, rather than limit liability. Viewed through this lens, I think nationalization of the telecoms in the event of a cyberattack may be the right step to take.
Games

Decrying the Excessive Emulation of Reality In Games 187

An editorial at GameSetWatch makes the case that game developers' relentless drive to make games more real has led to missed opportunities for creating unique fictional universes that are perhaps more interesting than our own. Quoting: "Remember when the norm for a video game was a blue hedgehog that ran fast and collected rings and emeralds? Or a plumber that took mushrooms to become large, and grabbed a flower to throw fireballs? In reality they do none of those things, but in the name of a game, they make sense, inspire wonder, and create a new universe. ... We’ve seen time and time again that the closer you try to emulate reality, the more the 'game' aspects begin to stick out. Invisible walls in Final Fantasy, or grenades spawning at your feet when you go the wrong way in Call of Duty: Modern Warfare 2 are examples of kicking the player out of that illusion of reality, and letting them know that yes, this is a game, and yes, the rules are designed to keep you in the space of this world, not the real world. In reality, as a soldier I could disobey my orders and go exploring around the other side. I could be cowardly and turn back to base. Games shouldn’t have to plan for every eventuality, of course, but it’s not so hard to create universes that are compelling but where the unusual, or even simple backtracking, is not so unfeasible."
Biotech

Printing Replacement Body Parts 101

Deep Penguin sends in a piece that appeared in The Economist a couple of weeks back about a developing technology to "print" body parts for transplant. "A US and an Australian company have developed the $200,000 machine, which works by depositing stem cells and a 'sugar-based hydrogel' scaffolding material. (The stem cells are harvested from a transplant patient's own fat and bone marrow, to avoid rejection down the line.) The companies are Organovo, from San Diego, specializing in regenerative medicine, and Invetech, an engineering and automation firm in Melbourne, Australia. The initial targets are skin, muscle, and 'short stretches of blood vessels,' which they hope to have available for human implantation within five years. Down the line, they expect the technology could even print directly into the body, bypassing the in-vitro portion of the current process."
Moon

Submission + - Chandrayaan-1 finds organic matter in the Moon (dnaindia.com)

Titoxd writes: DNA India reports that data collected from the Indian Space Research Organisation's Chandrayaan-1 might have found "signs of life in some form or the other on the Moon". Chandrayaan-1's sensors detected organic matter signatures shortly before its Moon Impact Probe crashed into the lunar surface late last year. Interestingly, the article points out that Apollo 11 found similar traces back in 1969.
Games

Submission + - Most revolutionary videogames of all time (financialpost.com)

JamJam writes: The trailblazing games on this list are not necessarily the "best" games ever made or even best sellers. Some, like "Dune II" (1992), were out-and-out commercial flops. But they all have one feature in common--they changed the way people play. Some introduced innovative controls or enhanced graphics. Others defined a genre or expanded gaming to entirely new audiences. All altered the industry.
NASA

Submission + - SPAM: NASA WISE satellite blasts into space

coondoggie writes: After a three day delay, NASA's Wide-field Infrared Survey Explorer this morning blasted into space courtesy of a Delta II rocket and will soon begin bathing the cosmos with infrared light, picking up the glow of hundreds of millions of objects and producing millions of images. The space agency says the WISE spacecraft will circle Earth over the poles, scanning the entire sky one-and-a-half times in nine months. The idea behind the spacecraft is to uncover objects never seen before, including the coolest stars, the universe's most luminous galaxies and some of the darkest near-Earth asteroids and comets.
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Comment Re:Reminds me of Elite (Score 1) 322

In the non-canon Trek novel Prime Directive, they referred to this as the Danylkiw Limit. Perhaps the Reeves-Stevens got this idea from Elite. In canon Trek, they're horribly inconsistent on this. In TMP, they "risk going to warp while still in the solar system", while in TVH they take the Klingon Bird-of-Prey to warp while inside the Earth's atmosphere. :P

Comment Re:And because of piracy... (Score 2, Insightful) 261

Logically, then, once a user has licensed a particular piece of content, that same piece of content should then be available to the user for each succeeding generation of media. Buy a movie on VHS, get the DVD five years later for only the cost of the media. Five years later, get the Blu-Ray for only the cost of the media. Five years later, get the UberVideoHiRes digital download for only the cost of the bandwidth.

Right?

Content providers should not get to have it both ways.

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