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Comment Re:Nothing to do with OpenGL or DirectX (Score 0) 518

Without trying to ignite the piracy argument, the recent game Battlefield Bad Company 2 PC version outsold both the ps3 and the 360 versions (not combined) and has had, from launch, approximately double the concurrent online players of either console platforms.

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/03/18/battlefield-bad-company-2-sets-pace-to-become-the-top-selling-title-for-march-2010.aspx

However, the game was developed primarily for the consoles, which is both a blessing and a curse. On one hand it supports dx9 level hardware for people on winXP / older gfx cards, on the other hand you have memory and other restrictions, especially on the 360.

I personally hope that the sales of BC2 signals a moderate change in the way games are developed.

That said, there's always a little niggle or stupid new drm feature that overclouds any new PC release.

Comment Re:Resident Evil 4 PC... (Score 0) 398

Totally agree, RE4 has to be the shining example. I'd played the game through on PS2, picked up a copy for PC and was completely baffled by it.

They did eventually sort of fix it, but in it's original form RE4 was definitely the mother of the bad ports, and a taste of things to come.

No mouse support on a pc shooter is just crazy.

Comment Re:Bizarre physics engine cap (Score 0) 209

No, the problem doesn't scale, it becomes less obvious at lower framerates. Using a third party program to cap with vsync at 30 fps and the problem is not noticeable as the physics are in sync with each rendered frame, although PC gaming can feel a bit jerky or at least cause headaches at under 40-50 fps so it's not an ideal solution.

The reason it really doesn't make sense to me is that ever other game I've played, especially using the engine Bioshock uses, there is no physics cap at all, and there doesn't need to be.

Comment Re:Bizarre physics engine cap (Score 0) 209

Of course. On the 360 the game was capped at 30fps by default, so the problem wasn't evident. The fps cap I beleive could be removed, but the frame rate wouldnt jump so high for the physics cap to be noticeable.

This video demonstrates the problem, although not quite as clearly as when our in game as this would be a circa 25fps video, but the problem is there. Note the smooth surrounding but jerky ragdoll.

Also here is the original thread on the 2K (bioshock dev) forums, dating back to 2007, with posts sporadically from the past three ears. Obviously all avenues of vsync and config tweaks were explored, but 2k never responded to or patched the issue.

Shortly after the first patch came out, people were baffled as to why it wasn't fixed. The engine remains hard coded to the 30 fps physics cap, which makes little or no sense considering the engine is perfectly capable of standard physics implementation, as shown with the many other unreal engine based games.

Comment Bizarre physics engine cap (Score 0) 209

Are the physics once again inexplicably capped at 30fps?

Something that was never explained by the devs about Bioshock 1, was the 30 frames per second physics cap.

There was / is literally no way around it, and for those who haven't played it on PC, having a game run at 50-60 fps and the physics much lower, it's an annoying and immersion breaking error.

Comment Re:Sheer monotony of quests in Mass Effect 1 (Score 0) 331

They got rid of the car that you drove around in ME1 for just that reason. The side quests are a lot more diverse and unique, and add to the whole immersion.

That said I did miss the mkv (if that's what the vehicle was called) as it made the scale of the game feel larger. In ME2 they have cut a few corners when it comes to large maps and higher res textures for some reason, but the game on the whole does feel better than the first.

Cellphones

Duke Nukem 3D Ported To Nokia N900 95

andylim writes "It looks as if Duke Nukem isn't completely 'nuked' after all. Someone has ported the 90s classic on to a Nokia N900. As you'll see in the video, you control Duke using the Qwerty keypad and shoot using the touchscreen. I'm wondering how long it will take for this to get on other mobile platforms." In other Duke news, reader Jupix points out that 3D Realms' CEO Scott Miller recently said, "There are numerous other Duke games in various stages of development, several due out this year. We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production."
Image

Music By Natural Selection 164

maccallr writes "The DarwinTunes experiment needs you! Using an evolutionary algorithm and the ears of you the general public, we've been evolving a four bar loop that started out as pretty dismal primordial auditory soup and now after >27k ratings and 200 generations is sounding pretty good. Given that the only ingredients are sine waves, we're impressed. We got some coverage in the New Scientist CultureLab blog but now things have gone quiet and we'd really appreciate some Slashdotter idle time. We recently upped the maximum 'genome size' and we think that the music is already benefiting from the change."
Security

Doom-Like Video Surveillance For Ports In Development 56

oranghutan writes "A research and development group down under is working to develop an advanced video surveillance system for ports around the world that uses video superimposed onto a 3D map. With 16-megapixel high-definition cameras on a distributed (cabled) network and a proprietary system written in a variety of languages (C++, Python, SQL, etc.), the group from NICTA is aiming to allow security teams at the Port of Brisbane — which is 110km long — to monitor shipping movements, cargo and people. By scrolling along a 3D map, the security teams can click on a location and then get a real-time video feed superimposed onto the map. Authorities from around the world with the right permissions can then access the same system. The main difference from regular surveillance systems is the ability to switch views without having to know camera numbers/locations and the one screen view."
Media

New Zealand Reintroduces 3 Strikes Law 165

An anonymous reader writes "The New Zealand government has reintroduced a newly rewritten addition to the Copyright Act which will allow rights' holders to send copyright notices to ISPs, and force them to pass them on to account holders. Section 92A of the Copyright Act will allow rights holders to take people who have been identified as infringers more than three times in front of a Copyright Tribunal. This law will allow the Copyright Tribunal to hand down either a $15,000 fine or six months internet disconnection. The law specifies that the account holder himself is responsible for what is downloaded via the account, and doesn't make allowances for identifying the actual copyright infringer if there are multiple computers tied to an account."
Games

Heavy Rain Previews Show Promise 84

As the February release date for Quantic Dream's Heavy Rain nears, several publications have gotten a chance for some hands-on time with the game and seem to be intrigued by what they saw. Quoting the Opposable Thumbs blog: "The game grabs you during the quiet moments where nothing 'happens.' When you look at a picture your child drew. When you're questioning someone about a crime. When you're trying to figure out how to react to a violent situation. The preview we were sent put me in different situations as I played a small handful of characters, and each one provided a few tiny moments that were surprising in terms of storytelling or subtlety." Eurogamer's previewer had a similar reaction: "To my great delight as well — Heavy Rain isn't a mature game because it has unhappy families and moody lighting, it's a mature game because it anticipates an adult response from the player and is prepared to receive it."
Earth

Yellowstone Supervolcano Larger Than First Thought 451

drewtheman writes "New studies of the plumbing that feeds the Yellowstone supervolcano in Wyoming's Yellowstone National Park shows the plume and the magma chamber under the volcano are larger than first thought and contradicts claims that only shallow hot rock exists. University of Utah research professor of geophysics Robert Smith led four separate studies that verify a plume of hot and molten rock at least 410 miles deep that rises at an angle from the northwest."

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