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Games

8-Year Fan-Made Game Project Shut Down By Activision 265

An anonymous reader writes "Activision, after acquiring Vivendi, became the new copyright holder of the classic King's Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King's Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission. After the acquisition, key team members had indicated on the game's forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones."
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Facebook Master Password Was "Chuck Norris" 319

I Don't Believe in Imaginary Property writes "A Facebook employee has given a tell-all interview with some very interesting things about Facebook's internals. Especially interesting are all the things relating to Facebook privacy. Basically, you don't have any. Nearly everything you've ever done on the site is recorded into a database. While they fire employees for snooping, more than a few have done it. There's an internal system to let them log into anyone's profile, though they have to be able to defend their reason for doing so. And they used to have a master password that could log into any Facebook profile: 'Chuck Norris.' Bruce Schneier might be jealous of that one."

Submission + - Why Ubuntu Is Failing the Trade-Off (opensourcenerd.com)

fsufitch writes: Kevin Maney wrote his new book "Trade-Off: Why Some Things Catch On, and Others Don't", and came to NYU-Poly to lecture the engineering students there of the basics of his book. His theory of the trade-off between convenience and fidelity of a product or idea casts a light on the open source movement, and what kind of innovation Ubuntu in particular needs in order to be known and be popular.

Submission + - SPAM: Will technology change sex?

destinyland writes: In the future, "Conventional sex will likely persist...but only as a small subset of a much larger space of pleasurable activities which have been deliberately engineered," according to the futurist magazine H+. They asked radical techs (including the legendary Ray Kurzweil) to describe futuristic "sex after the Singularity", discovering visions of a "post-neurological brain" and "more complex activities that generate even more pleasure and connection between people." The CTO of FutureMax even suggests "The primary purpose of the Singularity will be seen, after the fact, to be Awesome Sex," and concludes: "I love the future. Bring it on."
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Comment Re:Not A Chance In Hell..... (Score 2, Informative) 393

I read slate regularly and this guy's headlines have gotten on my nerves. I see three or four of them each week sucking up to the latest features being developed by Google and Facebook. After I read a couple it became clear that not only does he not have an inkling of what goes into the tech to make it successful he never delves into alternatives. It's as though he, and anyone reading his vapid column, has no use for a computer other than as a social networking box. Maybe this is appropriate for a 'culture site' like Slate but I'd rather go there for politics and find my technology analysis elsewhere.

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