Comment Re:Only if it's an option (Score 1) 103
Good point. I actually had a counter argument in the back of my mind RE: Left 4 Dead, which uses a director system to ramp up the difficulty of the game, by playing with the size of and timing of the zombie hordes, and supply of health and ammo. A person that sucks at FPSs and a veteran can play the same game with wildly different difficulties, with the same end result: having to fight through a massive amount of zombies and just barely surviving to the safehouse.
I can imagine the same could be said for Dwarf Fortress. From what I know, the core experience of the game is going to be similar, with similar situations and encounters, even if the difficulty varies.
So you might be right. I still think the less strategic and more "arcadey" a game is, the less this will hold true. But it's just a feeling, and probably fueled not a little bit by some grognard standards I have for gaming difficulty now versus the "good old days".