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Comment Re:Is that (Score 1) 389

Windows 10 does send information back to Microsoft, but nothing personal aside from anonymous telemetry data... it's doing the same thing OS X does

That is not the case, at least with respect to encryption.

When you encrypt a disk with filevault, the system will ask if you want to share the key with Apple, or if you'd prefer to keep it private.

When you encrypt a disk with bitlocker, the system will send the key to Microsoft, without asking. The key is tied to your email address, in case Microsoft is ever asked to decrypt your disk.

Doesn't that reveal a fundamental difference in two operating systems' attitude toward user privacy?

Comment Re:And this is...news? (Score 1) 1092

not paying your employees a living wage, isn't that kind of making it personal?

No. It really isn't. I'm sure it feels personal, but like ten percent of the city is earning minimum wage.

That's what Ms Jane doesn't seem to realize: her experience is not unusual, its ordinary. Like super-ordinary. And both problem and solution are in the realm of public policy. San Franciscans raised the minimum wage a recently. Maybe they should raise it further.

I think if she had focused her letter more specifically on the wage issue and made it a bit less personal, it would have been better received.

Comment Re:And this is...news? (Score 1) 1092

I'm not saying its a crime or something... but doesn't it kinda feel like a bridge-burning move?

Taking it to the dude's home makes it personal. Makes it clear her grievance is with HIM rather than with the company.

I'm not saying that's a bad thing. It sounds like the guy needs a wake-up call. I'd like to congratulate her for having the guts to give it to him.

I can imagine the company firing her for publishing her story even if she hadn't gone there. Which would have been shitty of them.

But the way it went down? Calling the boss out personally like that? It was awesome, but it feels more like quitting than being fired.

Comment Re:Kinda creepy... (Score 3, Informative) 1092

"Lady Murderface" is the name she used to share the post on Twitter. The name probably colored my initial perception of the post, because it doesn't actually seem creepy on a second read.

That's kinda what I meant by professional context though... I don't mean she shouldn't have taken her complaint public; the public forum is definitely the place for it. But I wish she had focused more narrowly on the professional issue.

Instead she takes the reader through four paragraphs of autobiographical detail. We learn about her relationship with her dad and about her old living situation and how she won't get a promotion for at least a year. It all feels kinda self-indulgent, until she drops her bomb in paragraph five: Yelp employees are going hungry and some of them are homeless. Holy shit, why did she wait five paragraphs to say that???

From peoples' comments, I suspect most readers aren't getting past her autobiographical opening. People are dismissing her as self-indulgent and unprofessional after reading a few paragraphs... by the time she reveals that Yelp has a real problem, she's already lost half her audience.

Comment Re:And this is...news? (Score 3, Informative) 1092

anyone who publicly points out that wages paid are too low to survive in San Francisco should get fired?

Its not what she said. Its how she said it.

Ms Jane's blog post included a link to her bosses' home address and a picture of his house. She shared it on twitter using the pseudonym Murderface.

I don't want to dismiss her complaints. Her complaints are serious and Yelp would be foolish to ignore them.

But if you were in charge of HR in this scenario, would you decide to keep an employee who uses the name Murderface and posts the bosses home address on her blog?

Comment Re:Kinda creepy... (Score 1) 1092

It's not like she's spilling secrets. But posting her bosses home address in that context was definitely creepy.

Ms. Jane has some serious complaints, but she's going to a weird place by linking the dude's home address. She's taking her letter out of the professional context, and making it easier for people to dismiss her actual complaint.

Think about it. A disgruntled employee using the name MURDERFACE writes an angry letter, and includes your home address and a picture of your house. You can see how that's creepy, right?

Comment Re:Expensive, but at least its complete... (Score 1) 83

Two motion controllers makes for a complete kit? When I played around with the DK1 I was pretty happy with the mouse and keyboard.

For me, having my hands in the virtual space, to pick up and manipulate objects, is a different experience.

With headset + gamepad/mouse, I feel like I'm sticking my head into a video game. Its an amazing view, but I'm not really "occupying" the virtual space. I'm keenly aware that my body is somewhere else.

With headset + hand controllers, I feel like I'm occupying a virtual space, rather than just looking into it. I can look down and see my hands, right where they should be. I can pick things up, put things down, throw things across the room. Force feedback even adds crude sense of touch.

Its not perfect. I can't see my body. I can't see my individual fingers - Its like I'm wearing bulky gloves. But the difference between having hands and not having hands... its huge. I can't overstate it.

Comment Re:Expensive, but at least its complete... (Score 1) 83

That no, zero, zilch, long term use has been shown, is a fairly solid indication that the tests conducted have not gone well

I'm not sure that's a safe conclusion. Do hardware companies normally release the results of their internal user-testing? But they are betting their own money on the product, which suggests their in-house testing can't have gone gone too badly, can it?

I can tell you the Vive doesn't induce sickness is me, while the DK1 and DK2 do. I'm not sure if that's down to the accurate tracking, or the "room-scale" environments or what. I'm not sure how universal my experience is, but I think there's a real chance Valve has solved the problem for most users.

On the subject of extreme long-term use... its not a study, but they recently held a publicity stunt to show that they had "cured vr sickness."
http://arstechnica.com/gaming/...

Comment Re:Yet.... (Score 1) 1092

he certainly did not do anything to reverse the firing....

She posted a link to the dude's home address. That's pretty deliberate bridge-burning. Would it be wise for him to re-hire her after that?

What he should do is pay attention to her frustrations. Because its a sure bet she's not the only frustrated employee, and the company will suffer if they ignore employee morale.

Comment Kinda creepy... (Score 1) 1092

Here's the open letter, since tfs doesn't seem to include a link: https://medium.com/@taliajane/...

Her observations are valuable, and Yelp will be wise to pay attention. Its not in their interest to have frustrated employees.

But the part where she posted a link to her bosses home address? That was creepy and unnecessary.

Comment Re:Expensive, but at least its complete... (Score 1) 83

...of course if you still have to spend say another $1,500 dollars to actually get VR than not so much of a bargain.

True, it's definitely not a bargain. Its an expensive product. But I do think an expensive complete product is the right path, in contrast to the incomplete products Occulus and Samsung have brought to market.

...use it too long and you will, well and truly suffer

My anecdotal observation is that they seem to have solved or at least greatly reduced the nausea problem. Using an oculus, I get nausea after about 30 minutes. But I've never felt it with a vive, even after a couple hours. But that's just anecdotal. I wouldn't mind seeing some actual test results.

Comment Re:Too expensive for mainstream adoption. (Score 1) 83

At $799, it is just too expensive for mainstream adoption.

That's true. But new product categories always go through this. If a product catches on, economies of scale will drive the price down.

Its not that HTC is gouging early adopters; this is just how mass production works. The per-unit cost is high at first, and drops as the market grows.

Comment Expensive, but at least its complete... (Score 3, Insightful) 83

I appreciate that HTC is selling a complete VR product, including hand controls.

They're making the right decision. If they deliver a solid experience for $800, they'll succeed as a high-end toy, and the price will eventually drop.

By contrast, Oculus reached a lower price by leaving out hand controls. That was a mistake. A complete VR kit for $800 is a better proposition than an incomplete kit for $600.

Comment Re:Just hit me in the head with a hammer (Score 1) 83

$799 is too much for the worst headache of my life. I can last about 5 minutes in VR and then I need to lie down.

Have you actually used the Vive?

I get sickness from Oculus devkits, but the Vive has completely solved that problem, at least for me.

Its a different experience than the Oculus devkits - Its worth trying before dismissing it.

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