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Comment Re:I can't freakin' wait, man. (Score 1) 183

I can't even begin to describe how much I hate Mass Effect 2's PC-as-a-second-thought interface. Mind you, the game is awesome, the scope is epic, the story is fantastic, the sound and visuals are breathtaking and the characters are all "real" but the console-like controls drive me nuts.

The ME2 interface annoyed the crap out of me on the PC. I picked up Xpadder (http://www.xpadder.com/, $10) and plugged in a controller, which took a lot of the sting out it. I find the console style interface easier to live with - or at least less irritating - while using a console controller, and the keyboard and mouse were handy when I wanted them, too.

Comment Re:Definitely an (Score 1) 212

As a grammar pedant myself, I lovingly craft a carefully formed response and kindly request that you stop being so pretentious and go with what the dictionary says.

Main Entry: virus
Pronunciation: \v-rs\
Function: noun
Inflected Form(s): plural viruses

You might like this: http://linuxmafia.com/~rick/faq/plural-of-virus.html

Comment Re:Is it just me or.. (Score 2, Insightful) 4

That's pretty much it ... a little EQ and compression on it, maybe, and a touch of reverb for the mix. But it was recorded in 1951, and so it's not all that fabulous sounding. It gets used in the background, and you've heard it more times than you realize. A guy gets shot, or falls off a cliff ... remember too that it's used in a flurry of other sound effects, dialog, and music. When the guy in the hockey puck costume is on fire and runs past the camera with the Wilhelm dubbed in, you aren't paying attention to him and you don't notice it. Unless you're an audio or film geek.

Here's a list of 149 films that have used the Wilhem: http://www.hollywoodlostandfound.net/wilhelm.html - with the expected links to the story behind the aaaah!

Comment Re:Make google spreadsheet useful (Score 1) 61

Maybe in terms of usability (i don't know. never tried numbers) but it doesn't have a macro language.

Once I started using vba it opened up so many other ways of dealing with data. I'm surprised I'm defending a microsoft product but I think excel is one of their best.

Numbers has AppleScript and Automator support. I haven't played with it much, and I don't say that it's more or less than what VBA can do, but it's there.

Comment Re:LOL (Score 1) 634

I really doubt this is the case, but given Ubisoft's statement of "It may seem like the crack is working but its not" I wouldn't be surprised if the crack really does not work.

That would be the response either way. Though it would have been funny, accurate, and more surprising if the official Ubisoft line had been, "Shit!! My grandson TOLD me this was going to happen!!"

Comment Re:Apple reaches a new low (Score 2, Interesting) 249

And the power plug for the laptop is kinda fragile for my liking.

Are you referring to that magnetic connection? It depends on the person, I think. I'm not much for it, but I've got a friend who RAVES about it, it's probably her favourite feature. She's tripping over the cord almost every time she gets up off the couch, and assumes - probably rightly - that it's saved her laptop some serious damage by now. Not owning one myself, I don't have an opinion of my own but I think it's a pretty clever design and it does fit into that "just works" ideal that Apple keeps presenting.

Comment Re:PC gamers think they should get games for free (Score 1) 1027

To all those who think Ubisoft should just let the pirates win... you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy. PC gamers have $2000+ computers and drop $200-500 on a video card every year. But most of them are too damn cheap to buy their games. They grew up pirating them through high school and university, and don't see any reason they should stop now. Most of them have managed to convince themselves that (somehow) they aren't doing anything wrong.

What is it about adding DRM that actually prevents me from playing your games that will make them NOT be too damn cheap to buy their games? I spend, hrrm ... $400 dollars a year on games. More, if you include the games we buy two copies of so that we can both play, but it's about $400 on the games and copies that I play. None of that will be spent on Ubisioft games from now on. Not for the PC and not for any of my consoles, either. Because there's enough good games around that I'll barely miss the games I was looking forward to and if Ubisoft treats me like a criminal, they won't have me as a customer.

People say Ubisoft shouldn't treat them like criminals. But an unfortunately large majority of PC gamers ARE criminals who will steal any game they can, and justify it to themselves however they want.

Your customers aren't. Don't turn away your customers by trying to magically convert the pirates.

By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

According to sales figures released by Ubisoft Prince of Persia sold 2.2 million units in the first month of it's release. That quarter showed an increase in profits for Ubisoft from the same quarter the previous year, and the percentage of sales that came from PC sales was even with the previous year - not a drop. Dragon Age sold millions of copies without DRM, it's a hit.

So rather than give up on the PC market entirely (which is the other possible solution), we're trying the heavy DRM stuff. Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game. Most of them won't, and we don't care about those guys -- they can go pirate our competitors' games and thats fine.

I hope you're just as content that I can go buy your competitor's games - and that'll be fine

But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?/p>

Don't ask me, bub. I'm not a customer of yours, not anymore. Ubisoft clearly doesn't care about my business, with the way they expect to treat their customers, and I don't need them anymore than they need me. And what the fuck makes you think game programmers have cornered the market on hard work? I work hard too, and I'm not spending the money I worked my ASS off to entertain myself with on a company that thinks I'm a second class citizen for being a gamer.

Comment Re:That's called an "contextual ad engine". (Score 1) 90

Mine are like that - I watch movies with them I've already seen. They enjoy the movie - yes, I'd think it was ruined to watch a movie that way but they enjoy it. And I enjoy the time with them, since I'm not paying as much attention to the movie and can answer "Who's that guy? What'd I miss?" without missing the movie.Apparently they re-watch the ones they really like when I'm not around, and those times the movie isn't background to my visit - they settle down more, or pause/rewind the movie. When I have company, I don't pause the movie either.

Also, sometimes you can speed up a thing, get the story, but lose a lot by speeding up the pace. It depends a lot on what you're watching, but for some things the pace is as important as the dialogue. Other films are saved, or nearly so, by the time compression.

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