Couldn't agree more.
An aspect that this report hasn't mentioned, perhaps as it's an unfortunate and unfair issue in some games, is sadly there can also be code issues at play as well. Many modern games have still suffered from damage dealt or game physics not being frame rate independent which can directly equate to player advantages, Quake 3 for example was well known for having the fastest movement and most useful jumping speed and height on 125 FPS, the issue was fixed many years ago in some mods and subsequently Quake Live by removing the physics system's dependency on frame rate.
A quick search on damage tied to fps brings up quite a few recent results, and I couldn't quickly find evidence that they had all been resolved -
Quake Champions : https://www.reddit.com/r/Quake... (Damage and movement FPS dependencies were fixed early in Early Access)
PUBG : https://www.pcgamer.com/uk/fra... (Quick search found no info on fixes)
Fortnite : https://www.eurogamer.net/arti... (Epic acknowledge the issue and state that they’re working toward a fix.)
Destiny 2 : https://www.youtube.com/watch?... (Quick search found no info on fixes)
Warframe: https://forums.warframe.com/to... (Staff posted at the time a fix was being looked into)
Even including such bugs high FPS is not the be all and end all in a multiplayer shooting game as positioning, better weapons, collecting more health and armour are all strategic elements that usually claim the victory beyond simple aim and damage output. Higher frame rates certainly can aid locating your opponents position quickly and accurately in a high speed fire fight though and are certainly a much more pleasant visual experience, https://www.testufo.com/ can give you a quick example of that without having to leave your browser.
A weather balloon, and a camera are a hell of a lot cheaper.
They're the same thing though just used for different purposes.
"Since Android was launched over seven years ago, all Android devices have
shared a common security model that provides every application with a secure,
isolated environment known as an application sandbox. Android was one of
the first operating systems to introduce the idea of sandboxing to both protect
applications from attacks and protect the device from applications. Sandboxing
is used for all applications on the device, including system-level applications. "
Now it might be good who knows, but at first glance it sure looks like it's just trying to cash in on DotA / LoL and Rocket League at the same time.
... the UI couldn't get any more unusable for the occasional bits of minor work most people ever actually fire paint up for instead of getting hold of something better.
That phrase isn't about someone stepping in front of a bullet for you within your lifetime, you're not thinking far back enough.
Consider any exploration your ancestors benefited from, anyone who fought to protect your way of life in a war, or going back far enough simply working out what was food and what was poison by trail and error. Your existence has been possible from the sacrifices of others risking their lives for land, food, knowledge, freedom..
"Don't be evil"
?
Thanks, I hadn't seen those follow ups
Top Ten Things Overheard At The ANSI C Draft Committee Meetings: (5) All right, who's the wiseguy who stuck this trigraph stuff in here?