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Comment It isn't doing gpu decompression yet. (Score 1) 23

Looking at the percentages it's already a good improvement, and it could matter more for other titles, games using asset streaming especially. Also "GPU decompression is next on our roadmap" https://devblogs.microsoft.com... and that will probably have a much more pronounced effect.

Comment Running costs? (Score 1) 87

How do file hosting/distribution costs for a game distribution network that holds anything up to worldwide popular 100 GB games with hundreds of thousands of players compare to the cost of processing financial transactions (once you've gotten past the initial set up).

30% is maybe a little high, but then again they also don't limit how many times each user might download each game, or how many updates there might be or update size.

Comment Partial solutions (Score 4, Interesting) 91

A partial solution is to turn off all notifications, re-enable them for anything absolutely vital, consider putting in healthy time or location locks using automation software like e-robot as the excellent old tool Llama Location Profiles no longer seems to exist, or automate, unfortunately I think Do Not Disturb is still the only (lacklustre) option for iOS.

Not everyone by a long shot, but a lot of people struggle because they either don't explore the notification options, or aren't aggressive enough with what they shut out.

You still have to find a way to exercise restraint/fight procrastination/addiction and not keep picking up a device to check mail/media manually, but it's a lot easier when not being nagged.

Comment Frame rate dependencies (Score 1) 149

An aspect that this report hasn't mentioned, perhaps as it's an unfortunate and unfair issue in some games, is sadly there can also be code issues at play as well. Many modern games have still suffered from damage dealt or game physics not being frame rate independent which can directly equate to player advantages, Quake 3 for example was well known for having the fastest movement and most useful jumping speed and height on 125 FPS, the issue was fixed many years ago in some mods and subsequently Quake Live by removing the physics system's dependency on frame rate.

A quick search on damage tied to fps brings up quite a few recent results, and I couldn't quickly find evidence that they had all been resolved -

Quake Champions : https://www.reddit.com/r/Quake... (Damage and movement FPS dependencies were fixed early in Early Access)
PUBG : https://www.pcgamer.com/uk/fra... (Quick search found no info on fixes)
Fortnite : https://www.eurogamer.net/arti... (Epic acknowledge the issue and state that they’re working toward a fix.)
Destiny 2 : https://www.youtube.com/watch?... (Quick search found no info on fixes)
Warframe: https://forums.warframe.com/to... (Staff posted at the time a fix was being looked into)

Even including such bugs high FPS is not the be all and end all in a multiplayer shooting game as positioning, better weapons, collecting more health and armour are all strategic elements that usually claim the victory beyond simple aim and damage output. Higher frame rates certainly can aid locating your opponents position quickly and accurately in a high speed fire fight though and are certainly a much more pleasant visual experience, https://www.testufo.com/ can give you a quick example of that without having to leave your browser.

Comment Re: Tesla Android (Score 4, Informative) 118

"Since Android was launched over seven years ago, all Android devices have
shared a common security model that provides every application with a secure,
isolated environment known as an application sandbox. Android was one of
the first operating systems to introduce the idea of sandboxing to both protect
applications from attacks and protect the device from applications. Sandboxing
is used for all applications on the device, including system-level applications. "

https://static.googleuserconte...

Comment Re: News Flash! (Score 2) 474

That phrase isn't about someone stepping in front of a bullet for you within your lifetime, you're not thinking far back enough.
Consider any exploration your ancestors benefited from, anyone who fought to protect your way of life in a war, or going back far enough simply working out what was food and what was poison by trail and error. Your existence has been possible from the sacrifices of others risking their lives for land, food, knowledge, freedom..

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