mlimber writes: Slate is running a piece on why Dungeons and Dragons was good for no one, except recently deceased creator Gary Gygax, not only because it effectively relegated tabletop gaming to the 'pop culture gutter' but also because made it seem 'pathetic even by the standards of mouth-breathing Star Trek conventioneers.' In particular, the author says the concept of experience points used to develop a D&D character rewards purposeless violence at the expense of the higher elements of good RPGs — 'a unique kind of narrative, a collaborative thought experiment crossed with improvisational theater.... [D&D] is not Tolkien's Middle-Earth, with its anti-fascist political commentary and yearning for an end to glory and the triumph of peace. This is violence without pretense, an endless hobgoblin holocaust.'
"What is wanted is not the will to believe, but the will to find out, which is
the exact opposite."
-- Bertrand Russell, _Sceptical_Essays_, 1928