katicli writes: Desert Bus, the adventure of driving from Tuscan Arizona to Las Vegas real time by Penn and Teller, was designed to be absolutely horrible and painfully realistic. There are no other cars, no scenery aside from the occasional cactus, and no other passengers. Only an occasional slight list of the bus to the right breaks the monotony of the trip (which is approximately 8 hours each way). If the bus is crashed it will be towed back to the city of origin (real time). If the player completes the trip they are awarded a single point and invited to drive back. There is no pause button. Needless to say it exceeded its design goal of complete boringness and was never released.
Now the game is back, in its full Sega CD glory, for a second (first?) life as a charity event. Comedy group Loading Ready Run is playing the game to raise money for the Child's Play Charity (founded by Penny Arcade). Four members of the comedy group are playing the game non-stop for a sentence that increases by the amount of money that is donated (currently 104 hours and counting).
You can tune into the wonderful adventures of this virtual road trip by a live feed of the video game, a live IRC chat room with the drivers and fans, or a live video of the group playing the game. Residents of Victoria BC invited to stop by for the event and are encouraged to bring snacks. Donations are accepted on the DesertBus.org website.
Some programming languages manage to absorb change, but withstand progress.
-- Epigrams in Programming, ACM SIGPLAN Sept. 1982