Anthony Boyd writes: "First there was the foul-mouthed review, "Mask of the Betrayer — so good even the Codex likes it!" Then those same cynics at the RPG Codex almost immediately began gushing about The Witcher, a RPG based upon the novels by Andrzej Sapkowski. Couple that with upcoming role-playing games such as The Broken Hourglass (a throwback to Baldur's Gate style of gameplay) and The Age of Decadence, and we may be in a RPG renaissance. All of these games offer what has been lacking in recent years — choice and consequence. The storyline(s) branch out, and how you play your role actually matters. In addition, the games don't appear to be dumbed-down for mass audiences. They involve difficult battles and engaging intellectual dilemmas. Are these games flukes? Are they less than they seem? Or are they, as one reviewer put it, "a wake-up call for mainstream RPGs?""
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