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Role Playing (Games)

Submission + - Is 2007/2008 another golden age for RPGs? 2

Anthony Boyd writes: "First there was the foul-mouthed review, "Mask of the Betrayer — so good even the Codex likes it!" Then those same cynics at the RPG Codex almost immediately began gushing about The Witcher, a RPG based upon the novels by Andrzej Sapkowski. Couple that with upcoming role-playing games such as The Broken Hourglass (a throwback to Baldur's Gate style of gameplay) and The Age of Decadence, and we may be in a RPG renaissance. All of these games offer what has been lacking in recent years — choice and consequence. The storyline(s) branch out, and how you play your role actually matters. In addition, the games don't appear to be dumbed-down for mass audiences. They involve difficult battles and engaging intellectual dilemmas. Are these games flukes? Are they less than they seem? Or are they, as one reviewer put it, "a wake-up call for mainstream RPGs?""
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Is 2007/2008 another golden age for RPGs?

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  • Extra goodies (Score:3, Informative)

    by Anthony Boyd ( 242971 ) on Thursday November 01, 2007 @06:24AM (#21194365) Homepage

    My story summary was even longer at one point. Here are some of the things I cut out, but which might be interesting for those who read this far:

    Age of Decadence is unique in that it is a 3D game that looks a little dated but still rather pretty, yet it involves turn-based combat, which is something many developers have abandoned as "old-fashioned." The game also includes a lot of reading. In fact, all of these games seem to be dialogue-heavy. But more interesting than that is that none of these games will allow you to be the Arena Champion at level 1, so to speak. Combat is hard and thus requires planning. For example, in The Witcher, being adept at creating potions that can aid your combat skills is likely essential for survival. Most of these games have multiple endings, and most have mutually-exclusive choices -- in other words, you cannot get everything you want in a single playthrough. For some, that's lame. For others, that's (finally) a return to games that offer real choices that actually affect gameplay. For example, in Mask of the Betrayer, one of the NPCs you can potentially get on your team is also the blocker for another NPC. You can't have 'em both. You must make decisions and then live with the choice for the rest of that game. In fact, there's a contest happening to try and get screenshots of all the difficult-to-accomplish goodies [].

    With games like these appearing in large numbers for the first time in years, well, I don't know about anyone else, but I'm excited.

    • Clickety-click-click combat aside The Witcher has a decent plot with no clear right and wrong stuffed down the players throat. The protagonist reminds me a lot of Robert E. Howard's Conan and there's some nudity involved but softcore at best (one still needs the Rocco movies). Overall it's not Arcanum 2 which I would prefer but will never see. I've been whacking it err played the game for around 5 days and still only around halfway through so it offers rather good value for money regarding gameplay especial

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