Jynx writes: "Gamespot is running a great feature with comparisons between all 3 Halo games. Weapon, environment and vehicles models are all compared side by side and it really highlights how far the franchise has come since its original release on the Xbox.
FTA — "The original Halo map designs made for confusing gameplay because many of the levels had rooms that looked, for all practical purposes, identical. Halo 2 helped alleviate the endless corridor problem by adding more room variation. But Halo 3 has solved the problem altogether by making every room, hallway, and outdoor area unique. You'll rarely get confused as to which way you're supposed to go. Indoor areas have better lighting and textures, while outdoor environments have much more foliage. Water, whether in a river or an ocean, looks vastly better.""
Five is a sufficiently close approximation to infinity.
-- Robert Firth
"One, two, five."
-- Monty Python and the Holy Grail