Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
BLACK FRIDAY DEAL: Trust the World's Fastest VPN with Your Internet Security & Freedom--A Lifetime Subscription of PureVPN at $48 with coupon code "BFRIDAY20" ×
Role Playing (Games)

Submission + - Why must we die (in games)? (guardian.co.uk)

RegularFry writes: Interesting game design article over on the Guardian website: Why do we have to die in games?

Eric Zimmerman, a New York-based game designer who helps run the studio Gamelab, says: "Dying in games is a strange artifact of certain kinds of historical forms and content, and there is no good reason for including it in many cases." Molyneux concurs: "If we were starting from scratch, we wouldn't come up with this paradigm."

This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Why must we die (in games)?

Comments Filter:

"Kill the Wabbit, Kill the Wabbit, Kill the Wabbit!" -- Looney Tunes, "What's Opera Doc?" (1957, Chuck Jones)

Working...