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Role Playing (Games)

Submission + - Why must we die (in games)? (guardian.co.uk)

RegularFry writes: Interesting game design article over on the Guardian website: Why do we have to die in games?

Eric Zimmerman, a New York-based game designer who helps run the studio Gamelab, says: "Dying in games is a strange artifact of certain kinds of historical forms and content, and there is no good reason for including it in many cases." Molyneux concurs: "If we were starting from scratch, we wouldn't come up with this paradigm."

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Why must we die (in games)?

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Repel them. Repel them. Induce them to relinquish the spheroid. - Indiana University fans' chant for their perennially bad football team

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