Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
First Person Shooters (Games)

Submission + - How FPS storylines are written (bit-tech.net)

Might E. Mouse writes: "Cynics might say "Who needs a storyline for an FPS game?" and if we're talking Quake or Doom then fair enough. But to brand the entire genre as lacking in story is to condem gems like [i]Half-Life 2[/i]. So what goes into writing a really compelling storyline for an FPS game then? bit-tech has a great article exploring this topic with the likes of Martin Lancaster, writer / designer for Crysis, Rob Yescombe, writer of Haze and more. A must read for anyone interested in getting into game design / writing."
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

How FPS storylines are written

Comments Filter:

I cannot conceive that anybody will require multiplications at the rate of 40,000 or even 4,000 per hour ... -- F. H. Wales (1936)

Working...