Might E. Mouse writes: "Cynics might say "Who needs a storyline for an FPS game?" and if we're talking Quake or Doom then fair enough. But to brand the entire genre as lacking in story is to condem gems like [i]Half-Life 2[/i]. So what goes into writing a really compelling storyline for an FPS game then? bit-tech has a great article exploring this topic with the likes of Martin Lancaster, writer / designer for Crysis, Rob Yescombe, writer of Haze and more. A must read for anyone interested in getting into game design / writing."
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 Internet speed test! ×