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Submission + - 3d Graphics, the math everyone should know

holden writes: "Graphics programming is seen as the cool thing by a large number of people. A lot of confusion arises when people attempt to do 3d graphics programming without the proper mathematical background in basic linear algebra. Christopher Evensen recently gave a talk covering covering the important fundamentals. The math is also accompanied by a real world programming example (yay 3d astroids!)."

If at first you don't succeed, you must be a programmer.