Anonymous Cowboy writes: Maddox Kent has written a novel called Living Things, published via Bob Young's post-Red Hat venture Lulu.com — and a whole chapter is written in a script language inspired, according to the author, by the bash shell. A significant portion of the novel takes place in an MMO, and there's even reference to a "GTA-Persistent" thirty-odd years from now... Ender's Game arguably made videogames into a literary device: are there any other novels (bar the Halo/Splinter Cell spinoffs) that feature games as a significant factor? If cinema can grasp gaming as a storytelling device (The Last Starfighter, Tron, even Hackers at a pinch) why is it still so rare in literature? We are always badgering gamemakers to tell better stories: Tom Clancy aside, who outside the industry is willing to engage with games as a storytelling medium?
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