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Programming

Submission + - Building a Game Engine in Cocoa

eldavojohn writes: "I've never used Cocoa before but I found an interesting tutorial on how to use it at the MacDevCenter. It requires a copy of Apple's developer tools but looks like a pretty interesting way to create frameworks and engines for games. The end of the article provides you with the complete project of the discussed game. I thought this would be good information for people using Macs who also are interested in implementing artificial intelligence algorithms."

There are no data that cannot be plotted on a straight line if the axis are chosen correctly.

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