jones_supa writes: The Khronos Group today announced the immediate release of the OpenGL ES 3.1 specification, bringing significant functionality enhancements to the royalty-free 3D graphics API that is used on nearly all of the world’s mobile devices. Key features of ES 3.1 include: compute shaders, mixing and matching shaders without explicit linking step, indirect memory-fetched draw commands, enhanced texturing functionality, new shader language features and, optional extensions. The API will retain compatibility with previous versions of OpenGL ES. The OpenGL ES working group at Khronos expects also to update the OpenGL ES Adopter’s Program to provide extensive conformance tests for OpenGL ES 3.1 within three months. This ensures that conformant OpenGL ES implementations provide a reliable, cross-platform graphics programming platform.
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