An anonymous reader writes: With the release of SteamOS developing video game engines for Linux is a subject with increasing interest. Developing games on and for Linux/SteamOS is a lightweight reading and an initiation guide on the tools, pros and cons of Linux as a platform for developing game engines. This article evolves around OpenGL and drivers, CPU and GPU profiling, compilers, build systems, IDEs, debuggers, platform abstraction layers and other.
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