Phopojijo writes: OpenGL and DirectX have been the dominant real-time graphics APIs for decades. Both are catalogs of functions which convert geometry into images using predetermined mathematical algorithms (scanline rendering, triangles, etc.). Software rendering engines calculate colour values directly from the fundamental math. Reliance on OpenGL and DirectX could diminish when GPUs are utilized as general "large batches of math" solvers which software rendering engines offload to. Developers would then be able to choose their algorithms for best suits their project, even native to web browsers with the upcoming WebCL.
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's now on IFTTT. Check it out! Check out the new SourceForge HTML5 Internet speed test! ×