Dimwit writes: The best part about programming is that I can decide that I want a new text editor or a new video game or a new multiprotocol router, and I can write it, and when I'm done, I have a new text editor or video game or multiprotocol router. Mathematics has never been that way for me — I never sit and think "I sure would like to find the area under a curve!" and then come up with a way to do it. So what's a good path for the practical programmer to take towards mathematics? One with goals and problems to solve that aren't the same old boring word problems?