arclightfire writes: Back when video games were figuring out how to do graphics well, along came a solo board-game that was a arguably proto-FPS in that it was the players-eye-view as they alone stood against a horde of enemies. We'd see this play style in Doom and Quake again and again. The game was Chainsaw Warrior and it's coming back; this time as a digital game. Auroch Digital’s Design & Production Director, Tomas Rawlings explained why they are resurrecting this mutant and zombie infested classic; “It’s a game I played as a kid and loved. I see it as the pre-cursor of First Person Shooters when video games technology could not really do the first person or the shooting. For me this is not only a great game, but a classic of board game design – a solo shooter that really challenges the player. When we spoke to Games Workshop about developing a game this was the top of my list. I loved the 80s style of the game and we’ve kept much of that in our design as well as faithfully translating the gameplay. Don’t expect to win the game easily. This was the Dark Souls or Super Meat Boy of its day. Players didn’t want to buy the game and run out of challenge at first play. The game has many ways to kill you and is unafraid to use them – which makes it all the sweeter when you finally win.”
COMPASS [for the CDC-6000 series] is the sort of assembler one expects from
a corporation whose president codes in octal.
-- J.N. Gray