Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 Internet speed test! ×

Submission + - IE11 To Support WebGL (i-programmer.info)

mikejuk writes: The biggest problem with IE10 as far as modern web apps go is its lack of WebGL support. Now we have strong evidence that IE11 will support WebGL.
A leaked build of Windows "Blue", aka Windows 8.1, also contained an early version of IE11. Web developer François Remy (http://fremycompany.com/BG/2013/Internet-Explorer-11-rsquo-s-leaked-build-395/) decided to see what it was hiding and found that there were WebGL APIs, but they were non-functional. Rafael Rivera, who writes the Within Windows blog, dug a little deeper and discovered the registry keys that have to be changed to enable WebGL support. Apparently the API works so well that you can take existing WebGL programs (with OpenGL shaders) and just run them. As the implementation also supports DirectX HLSL shaders it seems reasonable to guess that the implementation maps OpenGL to DirectX so avoiding Microsoft having to endorse OpenGL use. Microsoft may be embracing open source but not when it hurts its own products like DirectX.

This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

IE11 To Support WebGL

Comments Filter:

Ocean: A body of water occupying about two-thirds of a world made for man -- who has no gills. -- Ambrose Bierce

Working...